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crash on DEBUG_ASSERT(absToValidIndex(abs) == i, "_Memx.removeValid");
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veksha Offline
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Post: #1
crash on DEBUG_ASSERT(absToValidIndex(abs) == i, "_Memx.removeValid");
Hello. I occasionally get crash/error on this line of code in "Mem Extended.cpp"
(It happens on unloading the world.)

Code:
DEBUG_ASSERT(absToValidIndex(abs) == i, "_Memx.removeValid"); // this error means that elm destructor modified the _Memx

Message box:
---------------------------
Ошибка
---------------------------
_Memx.removeValid
File: "G:\TitanEngineSrc\EsenthelEngine\Engine\Source\Memory\Mem Extended.cpp"
Line: 93
---------------------------
ОК
---------------------------

I'm not using Memx class in my own code. Just modified "Bloody Massacre" a little, added a new world and travel between them (teleporting). Modified Character Controller a bit, etc... nothing huge.

What this error can even mean?
Help me understand, please.
Thanks.
(This post was last modified: 09-09-2022 05:48 PM by veksha.)
09-09-2022 05:47 PM
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