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Version 29.9
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Esenthel Offline
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Post: #1
Version 29.9
new option in World Editor "Menu\Object\Random Rotate at Insert" allowing to setup a random rotation of object when created
Mega Pathfinding added to game engine, allowing instant path finding on "infinite sized" worlds
new tutorial "game basics/pathfind"
from now on objects don't have to be manually deleted before creating them again
new class added PATH_FIND
new tutorial "misc/pathfind"
removed unmanaged memory containers
new flag APP_MINIMIZABLE allowing application to have minimize box
new game object (GAME::OBJ) method BOOL canBeSaved() which enables saving only necessary objects
World Editor: all static objects that don't change through entire game should have new 'const' modifier selected, which will improve game saving and loading
worlds must be re-builded
World Editor: new mode Path added, allowing to setup world walkable locations
improved saving and loading world states
wheels can now visually roll
setting file encryption is now done during their opening for read or write
world temporal data and save games are now automatically encrypted
name changes (in case of problems please check headers, tutorials or the forum)
07-28-2008 05:18 PM
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Esenthel Offline
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Post: #2
Re: Version 29.1
new tutorial "demos/day night cycle"
World Editor fixed building worlds with incomplete path setup
GFX members access only through methods
07-29-2008 03:19 PM
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Esenthel Offline
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Post: #3
Re: Version 29.2
new World Editor option "View\Camera Axis Align"
shaders performance increased
07-29-2008 08:24 PM
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Esenthel Offline
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Post: #4
Re: Version 29.3
from now on FOBJ::get and FOBJ::put return boolean value
improved IO performance
new class GAME::DOOR
new tutorial "game basics/doors"
added joint save and load ability
left mouse button now gets material from heightmap when editing heightmap materials in World Editor
08-01-2008 04:01 PM
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Esenthel Offline
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Post: #5
Re: Version 29.4
new bloom parameter "overbright"
updated tutorial "rendering/bloom"
new tutorial "projects/simple project"
new method GFX::drawRotate
08-03-2008 04:36 PM
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Esenthel Offline
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Post: #6
Re: Version 29.5
PARAM_ID changed to PARAM_INT
new methods PARAM::asBool,asInt,asFlt,asStr,asEnum
new tutorial "game basics/custom parameters"
08-04-2008 03:02 PM
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Esenthel Offline
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Post: #7
Re: Version 29.6
blocked improper usage of copy constructors
new methods WORLD::objCrt,objCrtNear allowing to dynamically create objects to world
new tutorial "game basics/dynamically created objects"
NODE is now fully managed
08-06-2008 03:51 PM
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Esenthel Offline
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Post: #8
Re: Version 29.7
described some shortcuts in SKEL mode in Mesh Editor documentation
new methods for wheel parameters WHEEL::longitudalForceFunction,lateralForceFunction
MsgBox function has been moved to Gui
new class SOCK (socket) enabling peer-to-peer UDP connection
new tutorial "net/socket"
optimized and updated DOWNLOAD class
updated tutorial "net/download"
new function TxtPosI(TXT src,TXT t,INT i) searching for i-th 't' text in 'src'
setting custom physics precision and gravity has been moved to Phys.precision(INT fps) and Phys.gravity(VEC gravity) methods
automatic window button's displaying when BTN::hide,show methods are used on window buttons
08-08-2008 03:34 PM
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Esenthel Offline
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Post: #9
Re: Version 29.8
fixed a bug of saving incorrect object template matrixes in World Editor
improved GAME::CHR animations performance
new class MOTION enabling simplified one-time animations
new virtual method GAME::CHR::animate enabling playing custom animations
new tutorial "game basics/character animations"
08-09-2008 01:52 PM
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Esenthel Offline
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Post: #10
Re: Version 29.9
fixed a memory leak when adding new animation keyframe in Mesh Editor
08-10-2008 11:46 AM
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