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Version 26.4
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Esenthel Offline
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Post: #1
Version 26.4
sun is now automatically deleted
restored missing material in "game basics/world" tutorial
new effect : water surface
new tutorial "rendering/water"
disabled usage of high-precision render targets when not supported
disabled rendering of distant grass when not supported
new GAME::OBJ::getPar,Par methods used for finding parameters in object
RNDR_DFRD mode has been renamed to RNDR_SLD (solid)
new RNDR_SLDM mode used for rendering solid objects in mirrors / water surfaces
improved shadowing on bumpy surfaces
06-04-2008 09:17 PM
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Esenthel Offline
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Post: #2
Re: Version 26.1
added quick search ability to LIST
new function FRecycle used to move files/directories to recycle bin
updated WIO (window input output)
updated "Features" in Documentation
optimized Phys.draw method
improved glow rendering when motion blur enabled
06-06-2008 04:00 PM
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Esenthel Offline
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Post: #3
Re: Version 26.2
Convert tool : cube maps can now be created from multiple images
new method GFX::impCube,impCubeTry enabling creation cube maps out of multiple images
new member WTR::res adding ability to control water resolution
new application flag APP_MEMLEAKS enabling notifying of memory leaks
updated "gui/combobox" tutorial, replacing "STAT STR str" with "STAT CHAR str[256]" removing false memory leak alarm
copy text function Cpt now returns destiny
new function CptLen which copies text and returns written length
enabled importing images from IOPath or PAK's
improved mesh render culling when water enabled
new function Log(x,base) calculating custom based logarithm
06-08-2008 10:24 PM
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Esenthel Offline
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Post: #4
Re: Version 26.3
ability to display 2d markers in 3d space
new tutorial "rendering/markers"
06-09-2008 05:01 PM
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Esenthel Offline
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Post: #5
Re: Version 26.4
updated documentation and converted to chm
06-10-2008 10:14 PM
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