Chris
Member
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Non-Native Fullscreen Resolution
Hi,
I'm playing around with the performance on Atom CPU's and netbooks. It seems to run well on low resolutions, but i'm struggling to change the resolution to custom ones which can stretch aspect ratio accordingly.
For example, how can I have it use lower stretched resolutions, like 640x480 in fullscreen mode? This code runs fast in windowed mode, but at fullscreen it reverts to the native resolution 1920x1200 ~ which is very slow on these machines.
Kind regards,
Chris
Code:
App.flag=APP_MS_EXCLUSIVE|APP_FULL_TOGGLE;
D.mode(640,480);
D.full(false,true).sync(true).ambPower(0.3).hpRt(true);
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12-03-2009 08:14 PM |
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Esenthel
Administrator
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RE: Non-Native Fullscreen Resolution
yes, please use D.mode(640,480,true)
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12-03-2009 08:18 PM |
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Chris
Member
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RE: Non-Native Fullscreen Resolution
Thanks, I was having problems with it going back to the native resolution after the full screen toggle Alt+Enter, but am happy with this as can use in-game menus to change resolutions and disable that flag.
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12-03-2009 10:34 PM |
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Esenthel
Administrator
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RE: Non-Native Fullscreen Resolution
if you press Alt+Shift+Enter then you will go into fullscreen according to window resolution
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12-03-2009 11:08 PM |
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Chris
Member
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RE: Non-Native Fullscreen Resolution
Thanks Esenthel, that's great to know.
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12-03-2009 11:36 PM |
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