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Poll: Support for which platform would you like to see next?
X360
PS3
Android
Wii
Web Browsers
Linux
Other?
[Show Results]
Note: This is a public poll, other users will be able to see what you voted for.
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Platforms
Author Message
Esenthel Offline
Administrator

Post: #1
Platforms
Support for which additional platforms would you like to see the most?
01-05-2010 12:12 AM
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Chris Offline
Member

Post: #2
RE: Platforms
For me, Linux & Mac together (linux being just as important for me).

For my case, PS3 or XBOX360 is not important - perhaps if it becomes popular on Windows. I'm not sure how digital distribution works on them.
01-05-2010 12:24 AM
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Rofar Offline
Member

Post: #3
RE: Platforms
I voted X360 but honestly I have no need for additional platform support.
01-05-2010 12:27 AM
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sydbod Offline
Member

Post: #4
RE: Platforms
To support Linux/Mack, that would require the use of OpenGL rather than DirectX.
Would you want to do so much redevelopment of the engine?

EDIT: and does PhysX work under Linux/Mack or would it require a new phys library like Bullet (I think it is getting or has Open CL support and would be handy).
(This post was last modified: 01-05-2010 02:26 AM by sydbod.)
01-05-2010 02:22 AM
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Esenthel Offline
Administrator

Post: #5
RE: Platforms
PS3 is also OpenGL based, yes I'm considering adding OpenGL renderer,
when CG would be used for shader managament, then existing shaders from DirectX could be used, only the device/data management should be handled additionally for the OpenGL
01-05-2010 02:29 AM
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Mikesanimation Offline
Member

Post: #6
RE: Platforms
I voted PS3/XBOX 360, but I really wouldn't need or use additional platforms. I'd rather have more features over more platforms, but that's just me pfft
01-05-2010 07:49 AM
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sydbod Offline
Member

Post: #7
RE: Platforms
I was under the impression that people can not just create and release game programs for X360 or PS3 systems without having to jump through some very difficult vetting procedures by Microsoft and by Sony before being allowed to release any game for them.
If this still applies then the majority of current users would probably not get any advantage for supporting these 2 platforms ...... or have things changed in this area?
01-05-2010 09:31 AM
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McTomas Offline
Member

Post: #8
RE: Platforms
I voted Xbox 360, PS3 and iPhone. It would be a great addition to the engine to have multiplatforms. Now we could make games for Playstation Network, Xbox Live and App Store, the biggest indie communitys at the momment that I know.

Keep the good work Esenthel, the engine is getting better and better grin
01-05-2010 10:03 AM
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Barthap Offline
Member

Post: #9
RE: Platforms
I voted PS3, Xbox 360 and Linux. There are most used platforms
01-05-2010 02:11 PM
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thecoder Offline
Member

Post: #10
RE: Platforms
I think that engine should be multiplatform, it would be great if it would have additional OpenGL renderer and support for Linux, Mac etc.
01-05-2010 07:39 PM
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Kevin Offline
Member

Post: #11
RE: Platforms
I voted for XBox 360. But for the a XBox game you would need a license, so what's about a .Net port of the engine in xna? Xna games can be played on PC, XBox and Zune. Furthermore the games can be developed in .Net (mainly C# and VB). But I think a xna version of the engine is a hell of a lot work, so maybe it was a bad idea... :-\
01-05-2010 08:07 PM
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Koniu Offline
Member

Post: #12
RE: Platforms
Xbox360/PS3 and IPhone ;]
01-05-2010 08:27 PM
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Barthap Offline
Member

Post: #13
RE: Platforms
XNA is in C#, EE is in C++
01-06-2010 05:38 PM
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Kevin Offline
Member

Post: #14
RE: Platforms
(01-06-2010 05:38 PM)Barthap Wrote:  XNA is in C#, EE is in C++

XNA isn't only in C# it can also be used in Managed C++ and VB. But forget about it...
01-06-2010 05:47 PM
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igorwojtowicz Offline
Member

Post: #15
RE: Platforms
I voted iPhone, Xbox 360 and Linux.
01-08-2010 05:50 PM
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