OK, i copy my Mistle.world to World folder in SKD and there everything is OK, so i copy back Mistle.world and run WE (in project folder) and still the level was different
BUT
I copy from SKD
World Editor Settings.txt
World Editor.environment.txt
World Editor.txt
End everything back to normal in WE
But in game no. Level change only in Single and Multi Pass, in Simple it's works fine.
http://img205.imageshack.us/gal.php?g=54820449.jpg
Code:
{
Water.images(Images("water/0.gfx"),Images("water/0.n.gfx"),Images("water/reflection.gfx"));
Water.draw =true;
Water.wave_scale =1 ;
Water.plane -=Vec(0,5.35,0);
Water.density =0.3;
Water.density_add =0.45;
Water.density_underwater =0.020;
Water.density_underwater_add =0.600;
}
In simple rendering mode, water is lower, because wave scale is not render right ?
I still don't know why i had problem with it, but now every seems to be OK, Rebuild world in latest SKD fix problem in WE and in code
BTW.
If you set Vertical Wave Scale to 0 in world editor/ environment options/ oceans , application hang up and close.