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Cel shading doesn't work when ocean is rendered
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Axalon Offline
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Post: #1
Cel shading doesn't work when ocean is rendered
Tested it. Looks like a bug.
04-19-2010 11:23 PM
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Dynad Offline
Member

Post: #2
RE: Cel shading doesn't work when ocean is rendered
Can u give us more information about this bug?

Screen-shot would be nice smile


~Dynad

There is always evil somewhere, you just have to look for it properly.
04-20-2010 02:20 AM
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Esenthel Offline
Administrator

Post: #3
RE: Cel shading doesn't work when ocean is rendered
it works fine for me (please note that cel shading is not yet supported in DX10+)
04-20-2010 07:00 AM
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Axalon Offline
Member

Post: #4
RE: Cel shading doesn't work when ocean is rendered
Well, as a test, I pasted the following into Init() in the cel shading tutorial:

Code:
Water.images(Images("water/0.gfx"),Images("water/0.n.gfx"),Images("water/reflection.gfx"));
Water.draw=true;
Water.wave_scale=1.8;

and with nothing else modified, this is the result:

http://i41.tinypic.com/2qa07fd.png

Oddly, if I turn the camera up high enough so that it goes below the water it works again:

http://i41.tinypic.com/1zbb4eh.png

It worked correctly prior to an update a few weeks back (don't remember which one), so it's a new one.
(This post was last modified: 04-20-2010 08:05 AM by Axalon.)
04-20-2010 08:03 AM
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Esenthel Offline
Administrator

Post: #5
RE: Cel shading doesn't work when ocean is rendered
do you have properly installed .h and .lib
and also copied engine.pak?
04-20-2010 08:07 AM
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Axalon Offline
Member

Post: #6
RE: Cel shading doesn't work when ocean is rendered
Autoupdate should be doing that on its own. I did it manually just in case. Same issue.
04-21-2010 01:00 AM
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