About Store Forum Documentation Contact



Post Reply 
Noob Modelling Question
Author Message
Solo Offline
Member

Post: #1
Noob Modelling Question
Esenthel supports physX & bullet, both of which have plug-ins for Maya. Esenthel supports .dae animations & meshes which you can export from Maya.

From my understanding of the physics engines extensions in Maya you can do things like collision detection, fluid physics etc. So lets say I want to have one of my models from Maya have gibs & gore & do the collision detection & animations within Maya, I'm guessing I have to export these as .dae into esenthel?

Does anyone here work with Maya or have any kind of experience with importing models & textures from it?

Is it possible for esenthel to support more file formats like .ma, .max, .lxo etc?
12-23-2010 11:48 PM
Find all posts by this user Quote this message in a reply
Esenthel Online
Administrator

Post: #2
RE: Noob Modelling Question
you can import only models from maya (collada dae), but no physics

Quote:Is it possible for esenthel to support more file formats like .ma, .max, .lxo etc?
nope, im thinking only of adding fbx, however always when I test it under max, it seems unstable
12-24-2010 12:02 AM
Find all posts by this user Quote this message in a reply
Tottel Offline
Member

Post: #3
RE: Noob Modelling Question
Isn't it possible to make a second (simplified) model on top of your actual model; export it as .dae and then import it as a physics hull in the model viewer?
That's how I did it in 3dsMax anyway.
(This post was last modified: 12-27-2010 12:40 PM by Tottel.)
12-27-2010 12:40 PM
Find all posts by this user Quote this message in a reply
Post Reply