Chris
Member
|
Vertex Index Buffer sorting and Dot quality
Hi,
Given:
FREPA(vecstorage) {
VI.dot(col,vecstorage[i].pos);
} VI.end();
Is there anyway to sort the depth of the drawn dots? I want to draw many, many dots (or anything suitible to represent something) but the depth looks very ugly - just wanted to know if it was possible.
Also, is there a way to make the dots little circles (rather than rectangles?) I remember in OpenGL there was something like SMOOTH to do it.
Thanks,
Chris
|
|
01-15-2011 07:39 PM |
|
Esenthel
Administrator
|
RE: Vertex Index Buffer sorting and Dot quality
you should manually sort vecstorage before drawing
you can simulate circles using circle image/texture, and use VI.billboard instead of dot
|
|
01-15-2011 08:52 PM |
|
Chris
Member
|
RE: Vertex Index Buffer sorting and Dot quality
Thanks for your answers!
|
|
01-15-2011 10:19 PM |
|