Chimera
Member
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Chimera's Questions
I'm just starting out with both Esenthel and C++.
I'm making a simple 2D game completely out of primitives.
My first question is, how can I draw primitives at pixel coordinates in the game window? Instead of the units it currently uses which are relative to the resolution.
Next, are there built in functions for transforming primitives (Rotation, Scale)? If so how do I use them?
Thank you.
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03-09-2011 07:50 PM |
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Esenthel
Administrator
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RE: Chimera's Questions
D.pixelToScreen*
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03-11-2011 09:31 AM |
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