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[MMO] Access violation
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mongots Offline
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Post: #1
[MMO] Access violation
Hi folks,

I just got my personal licence and have been getting things setup for a first run through the systems.

The Server runs with no issues. The client though throws an exception, after character selection, while loading the mmo world.

I've tried a few other solutions that seemed to be related from the forums;

moved PhysX dll's from %gameroot%/dev to %gameroot% (then back again when it didn't help)
updated SDK with autoupdate
started fresh with code and game data straight from the downloaded SDK files.

I'm running Windows 7 with VC++ Express 2010, so I'm compiling the 32bit version of the projects.

Playing the game through the editor works just fine.

Here is the call stack from the debugger:
Code:
    PhysXCore.dll!0845de18()     
    [Frames below may be incorrect and/or missing, no symbols loaded for PhysXCore.dll]    
    PhysXCore.dll!0845f4d7()     
    PhysXCore.dll!08451105()     
    PhysXCore.dll!08424595()     
    client.exe!EE::Game::WorldManager::areaUpdateState()  + 0x7c bytes    C++
    client.exe!EE::Game::WorldManager::areaUpdateState()  + 0x164 bytes    C++
    client.exe!EE::_Grid::funcCreate()  + 0x39a bytes    C++
    client.exe!EE::_Grid::funcCreate()  + 0x22d bytes    C++
    client.exe!EE::_Grid::funcCreate()  + 0xb5 bytes    C++
    client.exe!EE::_Grid::funcCreate()  + 0x22d bytes    C++
    client.exe!EE::GridFuncCreate()  + 0x6a bytes    C++
    client.exe!EE::Game::WorldManager::areaUpdateState()  + 0x175 bytes    C++
    client.exe!EE::Game::WorldManager::update()  + 0x3bc bytes    C++
>    client.exe!EE::Game::WorldManager::update(const EE::Vec & pos)  Line 153 + 0x21 bytes    C++
    client.exe!BackgroundLoader::BackgroundLoad(EE::Thread & thread)  Line 22    C++
    client.exe!EE::MIN<int,int>()  + 0x74 bytes    C++
    kernel32.dll!755d3677()     
    ntdll.dll!77229f02()     
    ntdll.dll!77229ed5()

Hopefully I didn't miss something obvious grin, any help would be appreciated!

Thanks!

{edit}

I just ran through the RPG2 code, it's also giving me trouble. after character selection, an error dialog pops up with......

Code:
Can't create actor:
Actor::create(Capsule &capsule, Tlt density, Vec *center, Bool
kinematic);
capsule = Radius: 0.450, Height 1.700, Pos 5.332, 1.324, -24.546, Up:
0.000, 1.000, 0.000
density = 1.000
kinematic = 0

and the application exits with exit code -1

hopefully this can help?
(This post was last modified: 04-23-2011 03:46 PM by mongots.)
04-23-2011 03:29 PM
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Morto Offline
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Post: #2
RE: [MMO] Access violation
Hi mongots,

i had this very same error, its the physx dll's.

delete them, update the tool and copy them again to the application directory, problem solved.

hope it helps.
(This post was last modified: 04-23-2011 04:39 PM by Morto.)
04-23-2011 04:39 PM
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mongots Offline
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Post: #3
RE: [MMO] Access violation
Yup, turns out I was using the Dll's from the March SDK. I downloaded the April version and it went off with out a hitch.

Strainge though since the Dll's had the right version number..... Either way it works now.

Thanks!
04-23-2011 07:12 PM
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Jben Offline
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Post: #4
RE: [MMO] Access violation
Mark your topic SOLVED. In the title and the last message. For beginners.

[MMO] Violation d'acc├Ęs --> [RESOLVED] MMO Violation-dll
04-27-2011 12:47 PM
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mongots Offline
Member

Post: #5
RE: [RESOLVED] MMO Access violation
Ahh, Will do!

Thanks lindsay┬▓ smile
04-30-2011 12:22 AM
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