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Bone Biped Rename (Tool+Sources)
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Esenthel Offline
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Post: #1
Bone Biped Rename (Tool+Sources)
Thought someone else might use this.

This is a tool that automatically renames bones from "3ds max biped" system, to EE naming convention, for Mesh, Skel, Anim files.

Example:
renames "Bip01_Head" to "Head".

Usage:
-run tool from "SDK\Tools" folder (so it can access "../data/engine.pak" file)
-drag and drop .mesh, .skel, .anim files to the app window.

Tool is provided with sources so you can modify it.


Attached File(s)
.rar  Bone Biped Rename.rar (Size: 598.35 KB / Downloads: 129)
05-14-2011 12:09 PM
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davidvp Offline
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Post: #2
RE: Bone Biped Rename (Tool+Sources)
nice grin!
05-14-2011 01:46 PM
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Demi Offline
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Post: #3
RE: Bone Biped Rename (Tool+Sources)
Very nice indeed. Thanks!
05-14-2011 06:31 PM
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xzessmedia Offline
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Post: #4
RE: Bone Biped Rename (Tool+Sources)
i tried to use this in 2.0, can anybody help me to get this working with 2.0 ?

This is the output:

1>------ Erstellen gestartet: Projekt: BoneRenamer, Konfiguration: Release Win32 ------
1> Main.cpp
1>Source\Main.cpp(134): error C3861: "DropName": Bezeichner wurde nicht gefunden.
1>Source\Main.cpp(140): error C2440: '=': 'void (__cdecl *)(void)' kann nicht in 'void (__cdecl *)(EE::Memc<TYPE> &,EE::GuiObj *,const EE::Vec2 &)' konvertiert werden
1> with
1> [
1> TYPE=EE::Str
1> ]
1> Diese Konvertierung erfordert einen reinterpret_cast-Operator oder eine Typumwandlung im C- oder Funktionsformat
1>Source\Main.cpp(187): error C2065: 'TextDS': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2146: Syntaxfehler: Fehlendes ';' vor Bezeichner 'tds'
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2065: 'Text_ds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2228: Links von ".scale" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2228: Links von ".color" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(187): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(187): error C2228: Links von ".shadow" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(190): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(193): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(193): error C2228: Links von ".scale" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(193): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(193): error C2228: Links von ".color" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(193): error C2065: 'tds': nichtdeklarierter Bezeichner
1>Source\Main.cpp(193): error C2228: Links von ".shadow" muss sich eine Klasse/Struktur/Union befinden.
1> Typ ist ''unknown-type''
1>Source\Main.cpp(195): error C2065: 'tds': nichtdeklarierter Bezeichner
========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 ¬Ābersprungen ==========

Royality Free Game Ressources
www.xzessmedia.de
03-20-2013 01:07 PM
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Koniu Offline
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Post: #5
RE: Bone Biped Rename (Tool+Sources)
Hmm, I have error: ,,Shader Param "FontShade0" not found."
(i pasted exe file to SDK/Tools)
03-20-2013 03:44 PM
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xzessmedia Offline
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Post: #6
RE: Bone Biped Rename (Tool+Sources)
yes same here when i do the same

Royality Free Game Ressources
www.xzessmedia.de
03-20-2013 04:27 PM
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xzessmedia Offline
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Post: #7
RE: Bone Biped Rename (Tool+Sources)
Anybody knows how the DropName() void could look like?

Royality Free Game Ressources
www.xzessmedia.de
03-22-2013 12:31 AM
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xzessmedia Offline
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Post: #8
RE: Bone Biped Rename (Tool+Sources)
did you check the source?
in the source theres no DropName Function declared
and it seems that its not compatible with 1.0 anymore

Royality Free Game Ressources
www.xzessmedia.de
03-22-2013 12:46 AM
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Kiekos Offline
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Post: #9
RE: Bone Biped Rename (Tool+Sources)
Yeah, TextDS and DropName() are not declared anymore. Even though you can skip drawing text on the screen and comment the inside of void Draw(), there's still the problem with DropName() function.

This app would solve our problem now which is renaming all the bones one by one...
(This post was last modified: 06-05-2013 09:57 PM by Kiekos.)
06-05-2013 09:29 PM
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xzessmedia Offline
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Post: #10
RE: Bone Biped Rename (Tool+Sources)
yeah i would need it also, as it saves me hours of work converting many boned models to esenthel
06-06-2013 07:34 PM
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AndrewBGS Offline
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Post: #11
RE: Bone Biped Rename (Tool+Sources)
Same here, sounds like a nice tool but I can't seem to use it for 2.0. Even a manual renaming of bones would be fine if you could give us that possibility.

Also... I want animations editor back too when you have the time for it.
06-08-2013 06:47 PM
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Dwight Offline
Silver Supporter

Post: #12
RE: Bone Biped Rename (Tool+Sources)
How many people use 3D Studio Max here? I can write an easy script to rename the bones for you in Max if there are enough people who use it smile
06-14-2013 04:28 PM
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AndrewBGS Offline
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Post: #13
RE: Bone Biped Rename (Tool+Sources)
My artist guy uses blender, but for any models that aren't created by ourselves we're sure to have a .3ds or .max version also, so we'd appreciate it.
06-14-2013 06:54 PM
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Dwight Offline
Silver Supporter

Post: #14
RE: Bone Biped Rename (Tool+Sources)
I will add it to my to-do list for my custom toolset, as well as give it out here. Give me around a day and I will post it here smile
06-14-2013 08:12 PM
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Kiekos Offline
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Post: #15
RE: Bone Biped Rename (Tool+Sources)
We'd really appreciate it, Dwight smile
(This post was last modified: 06-14-2013 08:15 PM by Kiekos.)
06-14-2013 08:15 PM
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