About Store Forum Documentation Contact
Donations:
167$/mo



Post Reply 
Actors on the ground
Author Message
Corrado Offline
Member

Post: #1
Actors on the ground
Hello Grzeg,

im starting to see your PhysX implementation.

I start from your example "physical meshes" :

i try to put on the terrain some actors created with createmesh but the actors they cross the ground without staying.
(otherwise the controller its ok).

Bye,
Corrado
06-24-2009 08:00 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
Re: Actors on the ground
Hi,

Do you mean that you're trying to create dynamic mesh-based actors?

Mesh based actors can be created only as static (density=0)

This is a physx limitation.
06-24-2009 10:01 PM
Find all posts by this user Quote this message in a reply
Corrado Offline
Member

Post: #3
Re: Actors on the ground
Tks,

i see that i can create dinamic actors from mesh-based thats works good if the ground (static) is created from box-based (not from terrain-based).

(So i tried with the ground from the terrain-based)

Bye,
Corrado
06-24-2009 11:43 PM
Find all posts by this user Quote this message in a reply
Post Reply