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Import DAE texture bug (I guess it's a bug on the editor ...)
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alkirah Offline
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Post: #1
Import DAE texture bug (I guess it's a bug on the editor ...)
Hello, I've been testing some things with the editor.

I exported a model to dae, then imported it in model editor.

Model is fine, skeleton too, anim too.

Materials are in a different folder, like folder1/folder2/folder3/texture1.dds

what it does is this :

do go in the folder1/folder2/folder3/, create texture1.gfx, create texture1.mtrl (which point to the texture1.gfx file), then go back to where the dae is located, create file.mesh, file.skel, file.anim, and texture1.mtrl (which point to no file).

Then it shows model fine in editor, but without texture.

If I go to mesh/material list, mats are listed there but are empty.

If I copy the mtrl+gfx file from the other folder to the one that contains the original dae (and the newly created mesh, skel, anim file), overwrite the mtrl file there, bam textures appears.

Sounds like importer mess up with different textures folder during import.

Dae structures is fine, checked it since it's in ascii, and it point to the right folders (proof is that importer create gfx+mtrl file).

It just don't go check there to get them, instead, it create empty mtrl file where the dae file is located.

Bug in the editor or on my side?

Thanks for the heads up smile
08-24-2011 05:09 AM
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alkirah Offline
Member

Post: #2
RE: Import DAE texture bug (I guess it's a bug on the editor ...)
I also noticed, skeleton and animation is imported, animation tab move bones correctly but looks like bones aren't linked to the mesh ...

Any way to "lock" the bones to the mesh after import?

I can provide the original dae+dds files and/or the generated mesh, anim, skel, gfx, mtrl files.

Thank you for looking in to it smile
08-24-2011 01:11 PM
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Esenthel Offline
Administrator

Post: #3
RE: Import DAE texture bug (I guess it's a bug on the editor ...)
you can attach the files
08-24-2011 02:05 PM
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alkirah Offline
Member

Post: #4
RE: Import DAE texture bug (I guess it's a bug on the editor ...)
All right, after some tests, here what I come up with, importing dae into 3dsm 2008, and reexporting to dae fix the textures+animations. Sounds like the format might be a little different than max generated one (but it import fine in 3dsm so format must be ok ... maybe just a little variation that can be fixed into editor)

it's just bad having to import/export in max for dae to work in esenthel though, so if you can manage a way to fix my original dae file it would be great smile I'm pretty certain i'm not the only one with this problem.

Here are the file,

basilisk.rar contains original dae + texture in the folder it's supposed to be (so you can see import problem)

basilisk_3dsm.rar contains the imported/exported dae from 3dsm and should work fine (without the texture since you have it in the 1st rar file).


Attached File(s)
.rar  basilisk.rar (Size: 301.29 KB / Downloads: 4)
.rar  basilisk_3dsm.rar (Size: 174.14 KB / Downloads: 3)
08-24-2011 06:15 PM
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Esenthel Offline
Administrator

Post: #5
RE: Import DAE texture bug (I guess it's a bug on the editor ...)
your mesh refers to material "Basilisk_AION_MON_Legacy__mat_default"
which is not found
existing material is only "Basilisk"
08-25-2011 03:32 PM
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