Rollcage
Member
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Access Orthogonal perspective
It would be great to have access to the orthogonal camera in the world editor to be used in game. I know there are some shader issues with this? are they major? is it possible that a project won't be affected by the slowing of these shaders. I know you can fake orthogonal by setting the fov low but it's not the same as true orthogonal.
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12-23-2011 05:54 PM |
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Esenthel
Administrator
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RE: Access Orthogonal perspective
yes it's shader based, I'd need to make 2x more shaders (each additional copy to support orthogonal mode), engine.pak would be almost 2x bigger, I can put this into the roadmap if you'd like
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12-23-2011 10:55 PM |
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Rollcage
Member
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RE: Access Orthogonal perspective
That would be great if you could add it to the roadmap. I think it would expand the style of games that can be made and interest people looking to make games with this style
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12-24-2011 12:44 AM |
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Esenthel
Administrator
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RE: Access Orthogonal perspective
Thanks! I've added to the roadmap
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12-24-2011 12:49 AM |
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LINOGE
Member
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RE: Access Orthogonal perspective
Can someone please tell me what is roadmap and how i get access to it?
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09-04-2012 10:16 PM |
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paviii
Member
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RE: Access Orthogonal perspective
Look for it in the Version History section of the forum.
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09-04-2012 11:53 PM |
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LINOGE
Member
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RE: Access Orthogonal perspective
There is a way to work with full orthogonal view on the application (in game) or the best way is use D.fov(deg2rad(angle)) ?
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09-05-2012 02:57 PM |
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Esenthel
Administrator
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RE: Access Orthogonal perspective
please use low FOV using D.fov
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09-09-2012 08:54 PM |
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LINOGE
Member
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RE: Access Orthogonal perspective
Got a nice view with D.viewfov(DegtoRad(60),FOV_X);
Thanks.
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09-10-2012 05:02 PM |
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