Hmmm
You could try with "T.ctrl.actor.ignore(bla bla)" functions, for example in my code:
Code:
T.ctrl.actor.ignore(item->actor,true);
Of course, search for actor.ignore functions and play with =)
And for the second, i think i did, but i don't remember. I will search.
PS: Hoo, perhaps 221 - Physical Clothing.cpp" could be usefull
PS2 : I wass bored and make a simple example XD
I added this in InitGame.
Code:
Physics.ignore(AG_ENEMYS,AG_PLAYER,true);
Define your groups as u want and add
Code:
T.ctrl.actor.group(YOUU_FLAGXP)
to yours actors.
Good luck ; )