Shatterstar
Member
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Anims don't work in world editor unless...
(Using 1.0) When i use the bone names that are listed in the esenthel wiki, the character anims DO NOT work inside the world editor. I've tried naming them in blender before export (.FBX)...and I've tried renaming them inside the model editor. These bone names that are in your wiki do not work with your world editor. I'm thinking that .FBX exported to .skel file format is broken. When I do leave the names to the blender default names, my animations work just fine inside your world editor. This causes a problem though. My programmer's head is going to explode because of all the changes he's having to make. He has a high tolerance to pain and he has super human healing powers so I'm sure he will live, but i think you should look into this problem. Thanks.
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03-10-2013 09:13 PM |
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Esenthel
Administrator
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RE: Anims don't work in world editor unless...
Skeleton Bone names should have the same names as in Animation.
So if you have one set for Animation, then keep the same for Skeleton.
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03-10-2013 11:49 PM |
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