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The Kingdom Of Soul
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Pixel Perfect Offline
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Post: #256
RE: The Kingdom Of Soul
OK, after much deliberation the decision is made based on the following:

  • Replacing the EkiOne AI engine, which is no longer compatible with the current version of Esenthel, is currently not possible as there is nothing comparable on the market that could replace it without a huge financial layout.
  • The engine is currently so embedded in my game code that to take that out and write my own AI code would not only take a considerable amount of work but would also undoubtedly severely degrade the quality of the envisaged final AI, as I am not going to be able to replace the considerable functionality and tools available in the AI engine.
  • The AI is more important to my project than the additional features/fixes in the current game engine, as welcome as those are.
  • The version I am currently using is more than sufficient to complete the initial planned level of the game.
  • The absence of support for the version I'm using is of less concern as this is not a commercial project and most of the functionality I need has already been at least tried and tested.

So I will continue and move forwards with what I currently have.

I have spent the last two weeks exploring the AI engine in depth and have gained a far deeper understanding than I previously had. It's a travesty that the finance was pulled from the company as the underlying design is superb, the tools brilliantly implemented and the product was so close to completion.

I look forward to hopefully demonstrating just how powerful the combination of Esenthel and EkiOne can be, sobeit using a somewhat outdated version of Esenthel.
12-10-2019 01:06 AM
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Zervox Offline
Member

Post: #257
RE: The Kingdom Of Soul
(12-10-2019 01:06 AM)Pixel Perfect Wrote:  OK, after much deliberation the decision is made based on the following:

  • Replacing the EkiOne AI engine, which is no longer compatible with the current version of Esenthel, is currently not possible as there is nothing comparable on the market that could replace it without a huge financial layout.
  • The engine is currently so embedded in my game code that to take that out and write my own AI code would not only take a considerable amount of work but would also undoubtedly severely degrade the quality of the envisaged final AI, as I am not going to be able to replace the considerable functionality and tools available in the AI engine.
  • The AI is more important to my project than the additional features/fixes in the current game engine, as welcome as those are.
  • The version I am currently using is more than sufficient to complete the initial planned level of the game.
  • The absence of support for the version I'm using is of less concern as this is not a commercial project and most of the functionality I need has already been at least tried and tested.

So I will continue and move forwards with what I currently have.

I have spent the last two weeks exploring the AI engine in depth and have gained a far deeper understanding than I previously had. It's a travesty that the finance was pulled from the company as the underlying design is superb, the tools brilliantly implemented and the product was so close to completion.

I look forward to hopefully demonstrating just how powerful the combination of Esenthel and EkiOne can be, sobeit using a somewhat outdated version of Esenthel.

it's always sad to see really good middleware disappearing(I also often do not like powerhouses like Autodesk or Adobe buying up everything everywhere as they are not always interested in maintaining them or they change them or they split the middleware into multiple products in which you need to pay 3 times more for because they are charging the old price for each and everyone of the split product packages, or they start drowning them into sub categories which requires you to get their entire suite of tools to get ahold of, or they buy them up then they disappear into oblivion never to be seen again)
12-11-2019 02:02 AM
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Pixel Perfect Offline
Member

Post: #258
RE: The Kingdom Of Soul
Hi Zervox, good to see you too, it's been a while!

It is sad. It seems that bigger companies often acquire smaller companies because they perceive them as a long term threat to their own business or simply to bring the talent into their own organisation and apply it to suit their own goals. It often results in promising products never seeing the light of day and is certainly a lesson to anyone considering the support of Venture Capitalists, who can turn on you when you least expect it and sell you off to the highest bidder!

It's a dog eat dog world out there and unfortunately, it's often the highly innovative solutions that are seen as the most threatening and fall prey to this, or as you illustrate, are monetized to the max by the new owners, with us the consumers being the end losers.
12-12-2019 12:14 AM
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Pixel Perfect Offline
Member

Post: #259
RE: The Kingdom Of Soul
I now have a fully working Editor again having manually rebuilt all the projects in Visual Studio 2008 and made the necessary modifications to the Editor code. This is based on the source code I had kept from my initial year's subscription following the end of version 2.0, so has minimal changes.

   

This now at least allows me to continue the project which would otherwise have pretty much proved impossible with the Editor locked in demo mode following the removal of the Licence authentication service from the Esenthel server.

Otherwise I'm deep into planning the Ambient AI for the Village scene, which is also going to result in a massive model, prop and animation workload to compliment it. Should keep me pretty quiet through these winter months smile
(This post was last modified: 12-22-2019 02:34 PM by Pixel Perfect.)
12-22-2019 12:18 PM
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Zervox Offline
Member

Post: #260
RE: The Kingdom Of Soul
Well done! smile
12-24-2019 05:14 AM
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Pixel Perfect Offline
Member

Post: #261
RE: The Kingdom Of Soul
Work contunues after a long break ...


Attached File(s) Image(s)
   
02-05-2022 11:56 AM
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RedcrowProd Offline
Bronze Supporter

Post: #262
RE: The Kingdom Of Soul
great to see you back smile
02-05-2022 09:56 PM
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Pixel Perfect Offline
Member

Post: #263
RE: The Kingdom Of Soul
Thanks, it's great to be back. Got a bit disallusioned with the amount of work it takes to bring my project to fruition, but after a long break I feel re-energised and motivated again to move it forwards smile
02-06-2022 09:47 AM
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Tottel Offline
Member

Post: #264
RE: The Kingdom Of Soul
Aw yes, welcome back!
02-07-2022 04:06 PM
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Dwight Offline
Silver Supporter

Post: #265
RE: The Kingdom Of Soul
Welcome back!
02-07-2022 07:30 PM
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Pixel Perfect Offline
Member

Post: #266
RE: The Kingdom Of Soul
Thanks again guys, I've been following both RedcrowProd's and Dwights projects with interest for some time now, so not been completely out of the picture. You've both made great progress. Great to hear from you as well Tottel. Good luck with all your projects. Tipforeveryone's project is looking interesting too.

Esenthel certainly has served us well over the years and retains our interest and involvement, all thanks to Greg who really deserves so much credit for this great engine and without which this community would not exist.

Have spent the last month restructuring and further optimising my existing code, never having paused for long enough previously to actually do that. Also spent quite a bit of time refreshing my memory of the various pipelines I'd established for animating characters and lip syncing and retesting them.

Definitely excited to be back. I'll post again when I have something substantial to show, which could be a while as I have a list as long as my arm!
02-07-2022 11:32 PM
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Esenthel Offline
Administrator

Post: #267
RE: The Kingdom Of Soul
Happy to see some more progress smile But for me, I'm patiently waiting until you update to the latest engine version grin
02-12-2022 08:18 AM
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Pixel Perfect Offline
Member

Post: #268
RE: The Kingdom Of Soul
Thanks Greg and yes, that's fair comment. Unfortunately thats not going to happen on this project for the reasons already specified.

Should I start a new project it will be based on the latest version to utilise the many improvements/additions you've made to the engine and of course the huge benefit of it having ongoing support.
02-12-2022 01:35 PM
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