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iOS and ramps.
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cmontiel Offline
Member

Post: #1
iOS and ramps.




With last EE update, my characeters can't walk over a "physic ramp".

All physics params are by default.

Device: ipad3.

IRC: irc.freenode.net
Channel: #Esenthel
05-06-2013 02:03 AM
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Esenthel Offline
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Post: #2
RE: iOS and ramps.
Can you send me the level so I can test it?
(mesh, phys, obj, world)

Thanks
05-06-2013 05:08 PM
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cmontiel Offline
Member

Post: #3
RE: iOS and ramps.
Sent.

IRC: irc.freenode.net
Channel: #Esenthel
05-06-2013 05:43 PM
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Esenthel Offline
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Post: #4
RE: iOS and ramps.
Thank you! I'm checking this now.
05-10-2013 12:35 PM
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Pixel Perfect Offline
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Post: #5
RE: iOS and ramps.
Your game looks interesting, looking forward to when you are able to show a bit more.
05-10-2013 06:06 PM
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cmontiel Offline
Member

Post: #6
RE: iOS and ramps.
Thanks PixelPerfect. I don't want to show more until gameplay is done and free of bugs. At that point, I will make an open beta for ppl on this forum. That will help me to test server statistics before the final release hehe. I hope some of you enter to my game that day pfft.

I did take a look at your project. It's also interesting, I like your terrain and how you are working on textures. But I would like to see something of gameplay, the important part in my opinion wink.

@Esenthel, thanks, let me know if you fix it. Also, I did notice some issues with ramps and physx on Windows but not on Android.

IRC: irc.freenode.net
Channel: #Esenthel
(This post was last modified: 05-10-2013 08:22 PM by cmontiel.)
05-10-2013 08:21 PM
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Pixel Perfect Offline
Member

Post: #7
RE: iOS and ramps.
(05-10-2013 08:21 PM)cmontiel Wrote:  Thanks PixelPerfect. I don't want to show more until gameplay is done and free of bugs. At that point, I will make an open beta for ppl on this forum. That will help me to test server statistics before the final release hehe. I hope some of you enter to my game that day pfft.
Sounds great. I will definitely join your game if you give us a bit of warning. Look forward to it smile


(05-10-2013 08:21 PM)cmontiel Wrote:  I did take a look at your project. It's also interesting, I like your terrain and how you are working on textures. But I would like to see something of gameplay, the important part in my opinion wink.
Absolutely, I have a lot of game play features to come. I just need to get my code ported over from Leadwerks which was the engine I developed it in, that's going to take a little time which unfortunately I don't have a lot of at the moment!

However, I'm very motivated by this engine and feel I can definitely complete the game using Esenthel, so I will be spending what time I do have trying to make this a reality. I'm determined but in no hurry smile
05-10-2013 09:09 PM
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Esenthel Offline
Administrator

Post: #8
RE: iOS and ramps.
Ok I've double checked and improved the Controller for all physics engines (PhysX 2, 3 and Bullet) your phys body ramp walks fine, and when I create the phys body from the mesh (with each stair step separate) then it works fine now too.
Improvements will be in next release.
05-11-2013 01:49 PM
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cmontiel Offline
Member

Post: #9
RE: iOS and ramps.
Perfect as always, much appreciated.

IRC: irc.freenode.net
Channel: #Esenthel
05-11-2013 04:04 PM
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cmontiel Offline
Member

Post: #10
RE: iOS and ramps.
Fixed, thanks.

IRC: irc.freenode.net
Channel: #Esenthel
05-27-2013 06:01 PM
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