Shatterstar
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06-05-2013 04:47 PM |
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gdalex
Member
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RE: Abbey of Stratha
Woh, it's huge ! It will be a lot of fun to unwrap and texture !
Nice job
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06-05-2013 05:43 PM |
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Pixel Perfect
Member
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RE: Abbey of Stratha
Wow! I'm just imagining the finished article with all the matching terrain around it too. Are you doing internal structure too?
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06-05-2013 07:37 PM |
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Shatterstar
Member
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RE: Abbey of Stratha
yes. Not every house will have an interior, but every Castle, Abbey, Tudor-Manor, Tavern and buyable house will have an interior.
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06-05-2013 08:12 PM |
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Rubeus
Member
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RE: Abbey of Stratha
Would it be feasible to make it in smaller parts-like each one of those bridge sections-so that you can texture it easier as well as use the individual pieces to create a new object?
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06-05-2013 11:16 PM |
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Ozmodian
Member
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RE: Abbey of Stratha
Awesome Job!! looks great! I wish I had your modeling skill.
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06-05-2013 11:54 PM |
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Shatterstar
Member
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RE: Abbey of Stratha
(06-05-2013 11:16 PM)Rubeus Wrote: Would it be feasible to make it in smaller parts-like each one of those bridge sections-so that you can texture it easier as well as use the individual pieces to create a new object?
If I were making a MMO I would do that, but I am making a PC only game. I don't have to worry as much to make this game for low end computers. I do not rely on the esenthel's ambient occlusion to make a model look good. That means more textures, and more drawcalls to call up those textures. If I was making an MMORPG I would make game pieces, (which I am currently doing for an MMO project with a friend of mine on here) And I would have a game piece library. and I would keep my textures as little number as I could per scene. I do these models in its complete full form all joined so that my Ambient Occlusion maps map better and more accurate. When you have Ambient Occlusion turned on, on my models, it only helps a little, because the AO is already there, but every little bit helps.
(06-05-2013 11:54 PM)Ozmodian Wrote: Awesome Job!! looks great! I wish I had your modeling skill.
Thank you for the compliment. when people say things like that, it really motivates me to do more and do better.
(This post was last modified: 06-06-2013 01:55 AM by Shatterstar.)
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06-06-2013 01:52 AM |
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TheElk
Member
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RE: Abbey of Stratha
I love the model cant wait to see the finished product....keep it up.
And you can get away with a little bit more in a single player game but everything has it's limits.
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06-06-2013 03:18 AM |
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knocks
Member
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RE: Abbey of Stratha
When adding AO to your models consider throwing them on a 2nd uv set that’s mapped per face, you can get away with a lot smaller AO sized texture and still make use of tileing textures and combine them in your shader.
This would make a great model to approach as a modular building set.
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06-06-2013 06:22 AM |
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joacorock
Member
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RE: Abbey of Stratha
It reminds me Aden from Lineage 2
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06-08-2013 07:23 PM |
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Ozmodian
Member
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RE: Abbey of Stratha (6/15/13 Update)
wow that looks awesome with the textures
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06-15-2013 05:09 AM |
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