(10-02-2013 04:58 PM)para Wrote: Excuse my ignorance as I've never used facebook (and probably never will, reading stuff like this) but what is the purpose of integrating fb into stand alone 3D engine like EE exactly? Letting one log-in to his fb account in-game and automatically spamming invites for the game to his friend circle? (basically game advertisement?)
Precicely. Personally I hate Facebook. I only have it by necessity because my friends don't know how to send invitations to events without it lol. However, I'm not going to shoot myself in the foot by not exploiting a medium that is so widely used.
There are a number of things you can do with facebook integration:
1. As you said the friend advertising thing
2. Game Leaderboards
3. Log in to online games with your FB account and automatically find friends. <-- This I like a lot, no need to register account and find friends.
4. Possibly more I haven't thought / don't know about
I think it is especially useful for android and IOS games but I guess it has the same benefits on PC as well.
My game doesn't need it for it's initial release which will just have single player but in the second release / first major update I plan to add multiplayer. Below is an example of how I would like to use it in my game... (I'm pretty sure I can integrate and external FB API even if this feature never gets added)
My game involves taking over the world in terms of business in whatever means possible. The game looks like a Sim City like game at first glance but it plays completely differently. To buy buildings and land you can "Buy It Now" (like eBay) at max price, or you can make an offer on the building, the player or AI that owns that building will have to either accept that offer or submit a counter offer, or reject any further offers.... haggling in a sense. I basically want to get friends fighting for domination and negotiating with each other competitively. So if I had FB integration, I would use it to notify players (i.e. your friends) that they have an offer waiting for one of their buildings that they need to respond to... then they'd come into the game and address the offer.. and maybe play a bit more of the game. I would do the same things for other situations like, "Hey your building got destroyed because of a disaster / sabotage / space monkey bombs, you might want to log in and take a look at it."
(On a side note push notifications on android and IOS would also be great for this kind of thing)
So.... essentially if I was able to do that ,it keeps people coming back to the game for more... It won't let them forget about it and if they do, their friend is going to be like "Dude! get online, I want your building!"... lol
Well that's how it works in my head minus the details. If my game is advertisement and/or "in app" cash shop based, getting players to keep playing is super important.
Hope this helps understand the intentions.