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Ineisis World Exporting
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titan Offline
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Post: #1
Ineisis World Exporting
I have been struggling with this for 2 days. I need to take my Ineisis world and Export it, in some manner, to make quite a few terrain modifications. They would take months to do by hand in-game.

Here is what I have attempted, and feel free to laugh if my methods are odd.

I Have exported the AreaData::heightmap.height[][] array to a txt file. I get back 4000 for all x,y for all areas...

I have exported the AreaData::edit_height.height to a txt file. I get 1.587 for all points in all areas.



I have exported the World's mesh using:
Code:
//Within the Server - World::LoadEditorWorld and within Client - Game::UpdateGame using a Keypress
Mesh tempMesh;
// Within a For Loop over all the areas:
tempMesh.add(the_area.data().mshg.meshes(0));
//After the loop exits
tempMesh.save("World.mesh");
I have also tried saving them as individual area meshes

But, they are incompatible with the Converter's Mesh to Obj. (Not sure why...);


What am I missing? Since it will come up, I am using EE1.0
(This post was last modified: 10-02-2013 05:31 AM by titan.)
10-02-2013 05:24 AM
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titan Offline
Member

Post: #2
RE: Ineisis World Exporting
Just thought I would post my answer to this question. I was able to convert the mesh to obj after updating my Converter Tool.

My Next question. How do you access a Placed Object's Matrix Property? I would like to be able to allow players to rotate an object by highlighting it and hitting a button.
10-03-2013 12:08 PM
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