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Error on logon of client
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docrst Offline
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Post: #1
Error on logon of client
I get a error in the client that it cant load image and there is no error in the editor, no red on any assets tree or on the world map.

"Tex\_gglj4q!75it#7pe^i9iyhi"

__gglj4q!75it#7pe^i9iyhi is there "\Projects\ipcscclwwih4x#tlx7zrgck4\Game\Tex"
11-02-2013 06:33 PM
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Esenthel Online
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Post: #2
RE: Error on logon of client
Run in debug mode and see the callstack

If you're running a published game, then it doesn't use the game folder, but the Project.pak that was created during publishing.
11-02-2013 10:17 PM
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docrst Offline
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Post: #3
RE: Error on logon of client
yes I don't get the error when I run it from the editor only if i publish.
I will debug and post.
11-03-2013 05:05 AM
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Esenthel Online
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Post: #4
RE: Error on logon of client
You could attach the project as well, I could test it myself once I find a free moment, as I'm curious what's gone wrong.
11-04-2013 12:04 AM
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docrst Offline
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Post: #5
RE: Error on logon of client
Thank you.
File is too large.
11-04-2013 04:59 AM
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docrst Offline
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Post: #6
RE: Error on logon of client
Compiles ok in MS VC 2010 as stand alone but not in the editor..
When I debug in the editor i dont get a call stack and when I compile in VC 2010 it works so no debug info, the project is over 800mb so it wont let be attach it here.
11-10-2013 08:07 PM
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Esenthel Online
Administrator

Post: #7
RE: Error on logon of client
Hi,
Whether you run from Editor or Visual Studio, it's exactly the same code.
There are 2 differences,
In editor you have Play button that executes visual studio run without debugging.
And editor debug is the equivalent of Visual studio start with debugging.
Did you try to 7z your project folder? What's the size then?
11-10-2013 09:34 PM
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Esenthel Online
Administrator

Post: #8
RE: Error on logon of client
You can also make use of the Editor Network Interface, make an app that connects to the editor, iterates all project elements, tries to load all materials one by one, and see which fails to load.
That would narrow down to what material is problematic.
11-10-2013 09:45 PM
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docrst Offline
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Post: #9
RE: Error on logon of client
even with 7zip its 735 mb, we have put alot of work in on it.
11-11-2013 05:37 AM
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docrst Offline
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Post: #10
RE: Error on logon of client
so i restored 3 models that i deleted "that were never used in my game" and every thing worked for 1/2 hour, was just walking around and the error poped back up and the game stooped working again?????? Nothing changed from the time it worked to the error..
11-11-2013 01:13 PM
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Esenthel Online
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Post: #11
RE: Error on logon of client
Did you try my other suggestion?
Quote:You can also make use of the Editor Network Interface, make an app that connects to the editor, iterates all project elements, tries to load all materials one by one, and see which fails to load.
That would narrow down to what material is problematic.
11-11-2013 09:53 PM
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docrst Offline
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Post: #12
RE: Error on logon of client
we don't have any c ++ programmers yet.
I used 7 zip and its still 6oo ish mb
11-12-2013 12:53 AM
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docrst Offline
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Post: #13
RE: Error on logon of client
hmmm, I have looked at every_g in every source code you have and cant find _gglj4q!75it#7pe^i9iyhi any where and have not added and removed anything.
I am at a loss with no help, I have dropbox and can share my project that way if some one will help.
11-13-2013 04:25 AM
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docrst Offline
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Post: #14
RE: Error on logon of client
I think I found it, A building i added a few weeks ago "p3d_medieval_bld-2.fbx" but there was no error or red on the building....
11-13-2013 06:02 AM
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