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[SOLVED] Custom GL Shaders
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cmontiel Offline
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Post: #1
[SOLVED] Custom GL Shaders
For iOS / android , I allways compiled shaders in a project for mac (OpenGL context) and then I pack shaders inside Data.pak. But after last change of shader headers (23 october) they don't work for ios , android. I see strange/black textures.

I have tried again with latest EE (2.0) version with the same result.

PD, custom shaders for windows are working.
(This post was last modified: 11-16-2013 03:03 AM by cmontiel.)
11-13-2013 08:39 PM
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Esenthel Offline
Administrator

Post: #2
RE: Custom GL Shaders
Hi, Did you update the latest shader headers?
Please try downloading latest version from EE Store.
Side Note: now that I think of it, they will work only with 2.0, for 1.0 please try using an older backup of the shader headers.
If you have anymore issues, please let me know.
11-14-2013 11:24 PM
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cmontiel Offline
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Post: #3
RE: Custom GL Shaders
Lastest shader headers. Lastest EE version dowloaded from EE Store (2.0 for Mac).
When I compile shaders , I don't get errors or warnings and files have size (4-6kb) as usually. But they don't work on ios / android. I guess neither on mac.

[Image: 2641dmd.jpg]

Exactly the same shader code works for windows.

I've ported my project to 2.0 , I expect you release final 1.0 version with the same changes of 2.0.
(This post was last modified: 11-15-2013 01:39 AM by cmontiel.)
11-15-2013 01:38 AM
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Esenthel Offline
Administrator

Post: #4
RE: Custom GL Shaders
1. After you've compiled the shader code, did you put that file into the project?
2. Can you send me a small 2.0 project with a custom shader (source) so I could try it myself?
11-15-2013 02:55 AM
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cmontiel Offline
Member

Post: #5
RE: Custom GL Shaders
1) Yes , of course...
2) Sure, I send you by pm (EE shader headers included). It can be reproduced on mac too with EE shader tutorials.
11-15-2013 04:02 PM
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Esenthel Offline
Administrator

Post: #6
RE: Custom GL Shaders
You're not using latest EsenthelEngineShaders.
http://www.esenthel.com/?id=store&item=10

Structs.h yours:
Vec4 _pos :ATTR0 ;
mVec _hlp :ATTR1 ;
..

Structs.h latest:
Vec4 _pos :ATTR0 ;
mVec _hlp :ATTR9 ;
..
11-16-2013 01:22 AM
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cmontiel Offline
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Post: #7
RE: Custom GL Shaders
Thank you. Very strange, I donwnloaded shaders header from store like 3 times this week :S.
11-16-2013 01:50 AM
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cmontiel Offline
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Post: #8
RE: Custom GL Shaders
Ok solved, custom GL shaders with EE 2.0 working on ios, android and mac smile
(This post was last modified: 11-16-2013 03:04 AM by cmontiel.)
11-16-2013 03:03 AM
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