MrPi
Member
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In-App Purchases und Facebook SDK integration
I believe one of the most useful features for app developers would be IAPs for iOS (much more important than Android) and possibly Android. Monetization via in-app purchases nowadays is almost the only way to make any money.
I would like to request a shop contribution for the in-app purchase feature on iOS for a start. A simple feature to realize an in-app purchase via the Apple Store. Am I right that many Esenthel developers would help finish this contribution quickly?
Then I think many would love an integration of the Facebook SDK to realize what Candy Crush is doing, i.e. the following features:
- Login via Facebook
- Receive list of friends and their icon
- Send + Receive requests
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01-17-2014 02:12 PM |
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cmontiel
Member
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RE: In-App Purchases und Facebook SDK integration
I'm going to work on IAPs for iOS and Android next week (EE 1.0). Maybe I could put this in the store as separate eclipse / xcode projects. I think this can be coded for re-usability.
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01-17-2014 03:29 PM |
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MrPi
Member
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RE: In-App Purchases und Facebook SDK integration
Sounds good. Why specifically for EE 1.0?
I guess the code could be used for EE 2.0 as well.
Anyway, you would have your first customer when done.
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01-17-2014 04:31 PM |
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cmontiel
Member
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RE: In-App Purchases und Facebook SDK integration
(01-17-2014 04:31 PM)MrPi Wrote: Sounds good. Why specifically for EE 1.0?
Just because I use 1.0, but yes could be used for 2.0.
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01-17-2014 05:23 PM |
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Esenthel
Administrator
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RE: In-App Purchases und Facebook SDK integration
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01-17-2014 11:19 PM |
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MrPi
Member
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RE: In-App Purchases und Facebook SDK integration
How is it going cmontiel?
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01-25-2014 07:15 PM |
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Esenthel
Administrator
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RE: In-App Purchases und Facebook SDK integration
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01-25-2014 09:25 PM |
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cmontiel
Member
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RE: In-App Purchases und Facebook SDK integration
Still working on it, I didn't have too much time.
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01-25-2014 11:17 PM |
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MrPi
Member
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RE: In-App Purchases und Facebook SDK integration
Greg, if you switch the AdMob stuff with integration of the Facebook SDK, this would be much more attractive I think. I can't afford the full 500$ and if I contribute less, I don't want the contribution to sit there for weeks without completing, can't afford that to happen.
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01-28-2014 05:39 PM |
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Esenthel
Administrator
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RE: In-App Purchases und Facebook SDK integration
I'd rather do the ads first as I think it's easier to do and just as useful (alternative way to earn noney).
For this contribution maybe I'll make this offer :
If I receive At least half the money then I'll start working on it in a month.
If I receive full payment then I'll start working on it now.
Isn't anyone else interested in these features?
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01-28-2014 08:15 PM |
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MrPi
Member
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RE: In-App Purchases und Facebook SDK integration
Let's ask around. Who is willing to contribute a part?
I think I can safely do 150-200$. If only 10 more licensees contribute 30$, we'd be there.
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01-28-2014 08:20 PM |
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cmontiel
Member
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RE: In-App Purchases und Facebook SDK integration
A little update. I've been having problems with google play (GP).
APK sizes > 50Mg cannot be uploaded to GP!
There are 2 solutions:
1) Use an external storage like Amazon S3 and create a downloader with EE gui and handle with versions and patchs, and pay costs of the service. (EE::Patcher doesn't work on "static" services since it needs a php file to be executed.)
2) Use Apk Extension Files (.obb) (4 gb max). It's free. They are downloaded into a shared folder (usually data/Android/obb/yourpackagename). You need to provide a downloader written with java , check files when game starts and pass the path to EE under JNI.
My choice is 2), after 3 days researching finally I have my game reading an .obb file (data.pak).
Let's go for iaps / achievements now
(This post was last modified: 02-07-2014 04:49 AM by cmontiel.)
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02-03-2014 03:14 PM |
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