Greetings!
yesterday...after 5 seconds hangon EsenthelEngine(i think it was updates)
stop shown clouds and some other objects in my game. i use this code:
//**************************
Game.ObjParamsPtr cloudobj;
cloudobj=UID(408402741, 1152018174, 2406613438, 126250186);
Game.World.objCreate(*cloudobj, Matrix(1000, Vec(17, 10, -17)) );
//in draw cycle
cloudobj->mesh()->draw(Matrix(150));
//******************************
it works before hangon and stop works after it
please check somebody this
i add draw to rendering cycle and it now Works Again
![smile smile](images/smilies/smile.gif)
but now my clouds fly more faster with the same parameter..it was optimization? in this update?