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New to Esenthel
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sabino Offline
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Post: #1
New to Esenthel
Hello and happy new year!
In my first thread I introduced myself in the community. Now that I got interested in this engine, I've some questions to ask. But at first I would like to tell you the things I like about the engine:
- The community is friendly and the creator of the engine gives support on the forum :3
- Plenty of documentation.
- Windows and Linux support! smile
- No bugs and high performance (from what I've read on the homepage)
- Only $ 10/month

These are the perplexities about the engine:
- Esenthel uses PhysX. Can I develop on AMD?
- Can I use Blender only? For both static and animated models?
- Is Esenthel suitable for a FPS game?
- Can I use thirdy-part tools? I bought a book from PacktPub a couple of days ago. Its title is "Learning AI Programming with Lua". Can I add Lua code into C++?
- Does the engine support CPU multi-threading so that each core of the CPU is used?

Thank you grin
(This post was last modified: 01-01-2015 06:54 PM by sabino.)
01-01-2015 06:47 PM
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fatcoder Offline
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Post: #2
RE: New to Esenthel
Yes, to all your questions.
01-02-2015 12:26 AM
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Zervox Offline
Member

Post: #3
RE: New to Esenthel
Scripting, yes, Lua scripting has been done before, by me and several others. I am at the moment using Angelscript.
(This post was last modified: 01-02-2015 12:33 AM by Zervox.)
01-02-2015 12:33 AM
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georgatos7 Offline
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Post: #4
RE: New to Esenthel
(01-02-2015 12:33 AM)Zervox Wrote:  Scripting, yes, Lua scripting has been done before, by me and several others. I am at the moment using Angelscript.

Sorry for bothering you with a bit of noobish question but do you need the source to integrate this custom functionality?
01-02-2015 02:45 AM
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Zervox Offline
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Post: #5
RE: New to Esenthel
No, you don't need full source access to integrate a scripting language. I did my first test implementations of lua and angelscript on EE1.0 with standard non source license. wink
01-02-2015 04:29 AM
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