HappyWeekend
Member
|
2D Pysics
Hi there,
is 2D Physics possible in Esenthel ?
I am new to Esenthel and wanted to try sth like PingPong.
For now I check collision with cuts and set the Ballspeed *=-1.
However, I want to add some Physics.
In the Esenthel Tutorials I see only 3D Physics with Actors and its create function.
But it is not working with Rects and Circles. Ty for answer.
|
|
12-22-2015 10:10 PM |
|
Zervox
Member
|
RE: 2D Pysics
EE does not have a purely 2d physics engine, but you should be able to overcome that by locking the axis' of the objects.
|
|
12-22-2015 11:00 PM |
|
georgatos7
Member
|
RE: 2D Pysics
Hey, just access the actor's freezeposX, Y or Z method so that you can constrain its movement on just the 2 axis that you need and then proceed in applying the force, velocity, etc in any way that you want. It will practically be the same thing as 2D physics.
(This post was last modified: 12-23-2015 01:00 AM by georgatos7.)
|
|
12-23-2015 12:59 AM |
|
HappyWeekend
Member
|
RE: 2D Pysics
OK thank you. I will try this.
And now I found a discussion about this topic ^^. 2D games using Esenthel
Also I thougt about a c++ lib wich implements 2D physics for further projects, and found Box2D and Chipmunk2D.
I think it shouldnt be a problem to use this in Esenthel. Anyone some experience with it ?
|
|
12-23-2015 01:23 PM |
|
Zervox
Member
|
RE: 2D Pysics
you should be able to integrate either of them, I have no personal experience with them but doubt it would cause any problems.
|
|
12-23-2015 01:29 PM |
|