Hi,
I don't think PhysX allows something like that.
You'd have to think of a custom solution, for example:
-place a Box Actor obstacle (the wall)
-then detect in codes on which side of the box is the player
based on the information, call:
Code:
Actor::ignore(Actor &actor, Bool ignore=true) ; // ignore collisions with 'actor' actor
for the Box Actor and Player Actor Controller Actor as the parameter
bool ignore_collision=(side==inside);
box.ignore(player.ctrl.actor, ignore_collision);
with this you can disable collisions if player is already inside.