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Textures
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afecelis Offline
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Post: #1
Textures
I start with one of my favorites; CGtextures:
http://www.cgtextures.com/

wink
02-02-2009 11:24 PM
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Esenthel Offline
Administrator

Post: #2
Re: Post your links to free texture sites here.
02-03-2009 01:50 AM
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W0jciechZ Offline
Member

Post: #3
Re: Post your links to free texture sites here.
04-20-2009 08:31 AM
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Esenthel Offline
Administrator

Post: #4
Re: Post your links to free texture sites here.
06-07-2009 07:34 PM
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Sarora Offline
Member

Post: #5
Re: Textures
3 free textures i made (Photoshop, shadermap pro), they are all seemless and you can use in however manor you like.

[Image: dry-earth-sand_thumb.jpg][Image: sand-rock01_thumb.jpg][Image: path-stone-mosaic_thumb.jpg]

All come with normal map and specular map (let me know if they aint good spec and normal maps, and ill fix it), im still new to making these seemless maps and normal maps/spec maps.

Dry Earth, Dry sandy rock & Stone path.

http://www.ninnea-online.com/free/3_free_tex.rar 7.4 MB (1024x1024)

Enjoy

Sys: Intel Quad @3.4 Ghz, ATI HD 5770 OC Ed (pri), NVIDIA 8800 Ultra (PhysX), 4 Gig Ram, 3.8 TB total HDD.
06-30-2009 03:30 PM
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Xerios Offline
Member

Post: #6
Re: Textures
Free high quality seamless textures with bumpmap/normal map/specular included for each texture

http://www.filterforge.com/filters/
Click on All filters by category tab

My secret textures source =P
07-22-2009 07:48 PM
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Grabonito Offline
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Post: #7
RE: Textures
11-20-2010 09:58 PM
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Masterxilo Offline
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Post: #8
RE: Textures
01-01-2011 01:56 AM
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Pat Offline
Member

Post: #9
RE: Textures
Question how do we get these Textures to show up in the Engine??
04-28-2011 01:38 AM
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Truelegend Offline
Member

Post: #10
RE: Textures
In World Editor, Or in you game source.
Code:
i think it is: Texture YourTexture;
04-28-2011 08:19 AM
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Dynad Offline
Member

Post: #11
RE: Textures
(04-28-2011 08:19 AM)Truelegend Wrote:  In World Editor, Or in you game source.
Code:
i think it is: Texture YourTexture;

You need to use Image for that:

PHP Code:
Image image;

image.load("../data/gfx/image.gfx"); 
or
image.import("../data/gfx/image.png"); 

There is always evil somewhere, you just have to look for it properly.
04-28-2011 10:49 AM
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