About Store Forum Documentation Contact
Donations:
158$/mo



Post Reply 
Version 36.9
Author Message
Esenthel Offline
Administrator

Post: #1
Version 36.9
enabled rotating objects in World Editor in any axis with the usage of "Menu\Object\Rotate Mode"
new non saveable member VolumetricClouds::hidden, which can be used for hiding the volumetric clouds
new non saveable member VolumetricClouds::fade, which can be used for control of volumetric clouds fading factor
improved camera movement speed in Mesh Editor while in Orthogonal view
added support for importing animations from B3D format
small changes in handling relative rotation animations
new methods Animation::convertRotToOrn and Animation::convertOrnToRot used for conversions between animation types
new Mesh Editor menu options "Animation\Convert\Relative Rotations to Target Orientations" and "Animation\Convert\Target Orientations to Relative Rotations"
02-01-2009 04:38 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #2
Re: Version 36.1
new virtual method Game::Chr::animateUpdateMatrix
added inverse kinematics transformation method CSkeleton::transformInWorldSpace
new skeleton method CSkeleton::updateMatrixChildren(Matrix &body_matrix,Int bone)
improved performance of animating skeletons
added option to render 3D images through Gfx::draw3D method
new tutorial "rendering/holographic images"
improved performance of rendering Markers
improved performance of rendering underwater view when refraction is disabled
02-04-2009 02:30 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #3
Re: Version 36.2
improved ragdoll handling in case when a bone has an actor but its parent doesn't
improved performance of ragdoll handling
added more multi-threaded optimizations into World Editor terrain processing
World Editor heightmaps lod selection is now properly calculated also in Y axis
World Editor brush size can now be automatically scaled proportionally to the camera distance
loading created objects from Gui Editor can now be combined with using custom classess, by the usage of GuiObjs::replace methods
updated tutorial "Gui/Extending Gui Objects"
new tutorial "Gui/Extending and Loading Gui Objects"
World Editor auto save time is now configurable
World Editor now stores auto save time and area radius in world editor settings file
added ability to insert ComboBox object in Gui Editor
more clear view of file sizes in WindowIO
new function Append used for appending Char[] based strings
added new parameter 'separate' for TextInt, TextUInt, TextBin, TextHex, TextReal, TextFlt, TextDbl functions
changed order of parameters in TextBin, TextHex functions (because of added 'separate' parameter)
CSkeleton::transformInWorldSpace now works multiple times faster, has controllable 'auto_update_matrixes' parameter, and doesn't require bone matrixes to be previously updated
new method Renderer.capture allowing to capture screen directly into Gfx, instead of saving it to file
screenshot taking with enabled alpha channel creation, will now return smooth anti-aliased results when using super sampling
after slow downs in game speed due to terrain loading, the game speed doesn't jump rapidly
02-06-2009 03:47 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #4
Re: Version 36.3
added support for downloading dynamic web pages in Download class
from now on methods returning downloaded file size Download::size,totalSize will return valid value only in DWNL_DONE state, in DWNL_DOWNLOAD state they will return valid size, or -1 if it's unknown
Synchronizer now compares file modification time with a tolerance of 2 seconds, which enables faster synchronizing on partitions with small modification time precision
improved performance of saving file data on USB drives
removed tiny line across the screen when cel-shading mode enabled
improved detecting physical bodies under mouse cursor in Mesh Editor
02-07-2009 05:40 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #5
Re: Version 36.4
updated displaying of volumetric clouds (removed VOL_CLOUDS_FLAT mode and animating)
volumetric clouds must be regenerated (now separately as parameters and images)
updated tutorial "rendering/volumetric clouds"
new functions CreateVolumetricCloud and CreateVolumetricDetail
fixed some tutorials which rendered meshes without giving their matrixes
new rendering mode RM_CLOUD
new tutorial "rendering/object clouds"
fixed function World Editor\Menu\Object\Grid Aligning
02-09-2009 04:03 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #6
Re: Version 36.5
increased the name limit for skeleton bones and points from 16 to 32 characters
improved blending character with ragdolls when using position offsets in animations
small fix in game tutorials changing order of calling Game::Chr::update (as __super::update()) which results in more smooth character<->camera synchronization
new main skeleton bone CSkeleton::root
Animation can now hold additional animation keys for the whole body (not only bones)
added ability to display Background Meshes in Mesh Editor (check Background Mesh menu tooltip for more info)
fixed occasional crash in automatic Mesh resizing in Mesh Editor after importing from DirectX
better view of time bar in Mesh Editor Animation Mode
added new shortcuts for operating in Mesh Editor Animation Mode (visible in Mesh Editor documentation - Ctrl+Rmb, Ctrl+Alt+Rmb)
added support for importing translation keys from directx .x file
World Editor will now create terrain mesh in system memory in case of graphics memory exhaustion
02-16-2009 12:54 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #7
Re: Version 36.6
changed order of parameters in function FontMake
added support for unicode
added new basic types WChar and WStr
updated tutorial "graphics/font make"
new tutorial "graphics/font make unicode"
added support for importing materials from 3ds files
added automatic animation centering after importing from external formats
02-18-2009 05:00 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #8
Re: Version 36.7
new tutorial "mesh/separate parts rendering - skeleton"
new tutorial "mesh/separate parts rendering - controlled skeleton"
new member 'Kb.wide'
02-19-2009 01:03 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #9
Re: Version 36.8
added support for importing Collada DAE format (beta, supports only triangulated meshes and no animation, full collada support with various improvements will be available in the next version)
improved FileXml parser
improved terrain memory management in World Editor
small improvements in ASE X 3DS importers
new method D.shdFrac allowing to limit the shadowing range
added new method Mesh::drawBlended allowing to render transparent models with limited lighting
02-21-2009 11:59 PM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #10
Re: Version 36.9
added support for importing polygonal meshes and animations from Collada DAE format
02-25-2009 12:02 AM
Find all posts by this user Quote this message in a reply
Post Reply