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[SOLVED][Path finding tutorial]Help on world path mesh.
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Otolone Offline
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Post: #1
[SOLVED][Path finding tutorial]Help on world path mesh.
Hi there.
I am trying to recreate the path finding tutorial in EE.
I do not know how to create the navigation mesh or world path mesh that the character is supposed to follow.
Thanks in advance.
(This post was last modified: 11-10-2017 04:36 PM by Otolone.)
11-06-2017 09:23 PM
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RedcrowProd Offline
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Post: #2
RE: [Path finding tutorial]Help on world path mesh.
if youre talking about the walkable path, open a map, its under "Path" at the top

if youre talking about how to load it, then it should be done automaticaly when you call game.world.new

if youre talking about the actual func that does the walking, its actionMoveTo()
(This post was last modified: 11-06-2017 09:32 PM by RedcrowProd.)
11-06-2017 09:28 PM
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Otolone Offline
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Post: #3
RE: [Path finding tutorial]Help on world path mesh.
I can't change the area or shape of the walkable path.How do you do it.Can I create a navigation mesh in a modelling program like Blender and Maya and import it into EE?
11-07-2017 10:19 AM
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RedcrowProd Offline
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Post: #4
RE: [Path finding tutorial]Help on world path mesh.
You can add shape in the path as obstacle or you can build pathareas by themself i believe.
Havent tried anything like this yet
11-07-2017 09:53 PM
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RedcrowProd Offline
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Post: #5
RE: [Path finding tutorial]Help on world path mesh.
you can aswell see the pathmesh of your world clicking shift+alt+p

you can aswell control the object to be included or not into your pathmesh
(This post was last modified: 11-08-2017 07:05 AM by RedcrowProd.)
11-08-2017 07:01 AM
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Otolone Offline
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Post: #6
RE: [Path finding tutorial]Help on world path mesh.
Thanks
11-10-2017 01:24 PM
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Otolone Offline
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Post: #7
RE: [Path finding tutorial]Help on world path mesh.
Hi there.I forgot turn on physics and to choose a bounding box for my character and obstacles.Once done, the area occupied by these obstacles will not be part of the path.
This is intuitive and clever design.No need for a navigation mesh.
Thanks
11-10-2017 04:36 PM
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