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November 2018
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Esenthel Offline
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Post: #1
November 2018
Updated Esenthel Source:
-greatly improved multi-threaded resource loading/creation on DX11 and GL, it's now lock-less and doesn't require for rendering to finish which enables smoother rendering performance and ultra-fast asset loading
-updated Opus lib to latest version
-added new method 'Sound.timeLeft'
-added new method 'Music.maxHistory' allowing to remember exact history for previous/next playback
-dropped support for DX10 Feature Level 9 (old Windows Phones)
-improved smoothness of 'SmoothValueTime'
-improved performance of 'Threads' loop
-added new method 'Threads.process1' which can offer better performance compared to 'process'
-added support for MPEG-2 layer 3 decoding
-improved Cache element delay remove by time to unload children elements faster
-improved image loading if 'D.image_load_shrink' callback upscales the image
-removed some minor D3D Debug warnings

Fixes:
-fixed a serious bug in 'Memc.removeNum' when "keep_order=false"
-fixed potential 'thread_index' overlap when calling 'Threads.process'
-fixed crash when trying to create a hardware 'Image' but device was not yet created

Name Changes:
SmoothVel -> SmoothValueTime
DIRE_* -> DIR_*
11-14-2018 11:11 PM
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Esenthel Offline
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Post: #2
RE: November 2018
Updated Esenthel Source:
-improved "Animation Editor \ Transform Original Object" to fix offsets for object animations
11-15-2018 03:18 AM
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Esenthel Offline
Administrator

Post: #3
RE: November 2018
Released Esenthel for Windows, Mac, Linux and Steam:
-fixed crash when calling Mesh.setAutoTanBin without having vertex normals
11-22-2018 02:02 AM
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Esenthel Offline
Administrator

Post: #4
RE: November 2018
Released Esenthel for Windows, Mac, Linux and Steam:
-fixed loading some images since last release
11-23-2018 12:17 PM
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Esenthel Offline
Administrator

Post: #5
RE: November 2018
Released Esenthel for Mac:
-fixed linker errors for iOS
11-24-2018 12:29 AM
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Esenthel Offline
Administrator

Post: #6
RE: November 2018
Released Esenthel for Windows and Mac:
-integrated support for GameAnalytics for iOS
-application properties for include headers have been separated into separate platform settings
-keyboard layout (qwerty/azerty/..) is now handled properly on Mac
-added support for detecting iOS device refresh rate

Fixes:
-fixed memory leak in 'Store.refreshItems' on iOS
11-28-2018 06:27 AM
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Esenthel Offline
Administrator

Post: #7
RE: November 2018
Updated Esenthel Source:
-added support for QWERTY/AZERTY keyboard layouts detection on Linux
-fixed crash in WindowGetText on Mac
11-29-2018 02:33 AM
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