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[WIP] Forsaken Champions
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RedcrowProd Offline
Bronze Supporter

Post: #1
[WIP] Forsaken Champions
Forsaken Champions

3D DnD(tabletop) inspired ARPG.


Hey guys !

Here to present our game, Forsaken Champions, a DnD inspired ARPG.

This game will take your through the same settings of the DnD:
Create your party with friends, and one of you guys will lead the adventure (Adventure master), his role will be to interact with the party, manage encounter with enemies and friendly NPC, and really just tell a story.

To ensure full control to the Adventure Master (AM) and players, we wanted to have a pretty deep campaign & map creation but not only that, we wanted as well to make sure the RP part of the character and the party can be maintained and developed thru-out the adventures, by adding Character level(Adventure based), Character biography, a unique class system, and more !

What if there is no AM ? if none of your friend knows how/want to tell a story ?
To overcome this, we have made it Party Leader friendly, meaning you will mostly be playing with the rest of the party, and the quest manager/monster will take over and fill that role.

To overcome the fact that creating a well thought-out campaign can take quite a while, we have made the Never-Ending-Campaign system :
A campaign can always be modified, debugged, and keep evolving without the need to restart your adventure.

What for all that work that goes into a one time campaign ?
Have no worry, we are planning to have a campaign marketplace/sharing center (TBD).

Lets talk about the ARPG part of the game, how does that work ?
Lets start by talking about the pace of the game, we wanted to leave it very free to the player, you can slow down the pace to a crawl, you can pause the game, or you can play it full speed. this is to leave room to both RP players, and ARPG players.
Our game was never meant to be a competitive game, it is up to the player to enjoy and play at the pace that works the best for them !

What about the combat system ?
That's where the ARPG stood out for us, we wanted the combat to be dynamic and avoid turnbased mechanism that would break the pace of the adventure.
We came out with our 2levels replenishment system. One short term(energy) and one long term(action point).
From there we simplified and streamlined it to be fun, engaging, yet not complicated. you do not need a rule book to understand what you can do.
Lastly we wanted teamplay to be key and that every classes shine with their specialty making combo really fun to play with !
For that we created 5 base classes to mix with themself giving the total of 25 masterclasses, all different from their base spells ( 4primary 4 secondary class based ) to their 2 unique abilities !

Please make sure to leave any comment that you might have

I will maintain the first post with the latest update, so make sure to come check it out again !

The main menu, showing all your characters
https://gyazo.com/2d066a382e35330726bcd0d4f5c703f3

Option and friend, including quick invitation to the party
https://gyazo.com/2a018976d08d7ce6e150bd2f3a0d1e32

Character creation, including morphing, stats, race, archetype, bio and more !
https://gyazo.com/6aa9a49b76197d5d7f4362638abd5925
https://gyazo.com/a2d71f2b5f51bccc918357e679eedfc0
https://gyazo.com/d8b324232d95b8fc349e8252487dda6e
https://gyazo.com/03f920e28682b998b8aeba75fb0ee830

The adventure selection, pick who's going to be the adventure master, and if he wants to take part in the adventure
https://gyazo.com/1cbd2751c80535e891013404a0a757dd

In game ! few menu showing your spell, combat info, replenishment pace
https://gyazo.com/b3d78e81be05115901426dfd155cac47

The campaign creation, you will be able to create your own personalized adventure, each square is up to 1km square of map you can edit as you wish and there is no limit to the number of square ! And good news ! Its network friendly so you can build it with friends!
https://gyazo.com/c00b140a3b3b12f555dcbc600c525b11

Last but not least, the campaign editor ! there you can edit your campaign and create your personalized world
https://gyazo.com/e534320c001576735e66b9e40775abfd
(This post was last modified: Yesterday 11:14 PM by RedcrowProd.)
12-28-2019 03:55 AM
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Pixel Perfect Offline
Member

Post: #2
RE: [WIP] Pandora's Journal
Looking good. Keep us updated with your progress and good luck with the project.
12-29-2019 12:52 PM
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Fyttyn Offline
Member

Post: #3
RE: [WIP] Pandora's Journal
dude this looks amazing
02-03-2020 03:24 AM
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Argoon Offline
Member

Post: #4
RE: [WIP] Pandora's Journal
Working on the gameplay code first is a smart idea, good luck with your game and keep us updated.
02-07-2020 02:08 AM
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RedcrowProd Offline
Bronze Supporter

Post: #5
RE: [WIP] Pandora's Journal
Hey everyone !
I thought it was time for a little update, since i have covered most of the UI and i am very pleased with the result.

i have updated the screenshot in the first post !

i have changed the project name, to reflect a bit more the concept of the game
(This post was last modified: 02-19-2020 09:11 PM by RedcrowProd.)
02-19-2020 08:52 PM
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RedcrowProd Offline
Bronze Supporter

Post: #6
RE: [WIP] Forsaken Champions
Hey there !
About little over a month since the last update, thought it was time for a new one !

-finally settled on a name for the game.
-updated picture, with more refined UI ( gather from feedback )

Working on Game play at the moment.
(This post was last modified: 04-13-2020 04:45 AM by RedcrowProd.)
04-13-2020 04:42 AM
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RedcrowProd Offline
Bronze Supporter

Post: #7
RE: [WIP] Forsaken Champions
Hi there !
Very overdue update of the game !

Completed a lot of things since last update :
- char creation polishing including weapons
- NPC polishing including monster book
- lots of gameplay improvement and polishing
- lots of sounds sfx and music
- polishing of editor including addition of weather/environment system
- UI improvement
- lots more random improvement

Cant wait to share it to you all in Alpha !

Next step :
- complete some of the 3D, char/weapons/props
- improve the collection of material asset
(This post was last modified: 07-21-2020 07:27 AM by RedcrowProd.)
07-21-2020 05:26 AM
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Pixel Perfect Offline
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Post: #8
RE: [WIP] Forsaken Champions
Sounds like it's progressing nicely. Good luck with the continued development.
07-24-2020 10:32 AM
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RedcrowProd Offline
Bronze Supporter

Post: #9
RE: [WIP] Forsaken Champions
Some more update to the first post ! smile
08-03-2020 11:18 PM
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