About Store Forum Documentation Contact
Donations:
243$/mo



Post Reply 
Create character with multiple models
Author Message
Lancer Offline
Member

Post: #1
Create character with multiple models
Hey,

my question basically is like this one https://answers.unity.com/questions/3073...acter.html

I have multiple models with which I want to create one character.
How is that possible? Also, each model should be able to be replaced while playing.
01-09-2020 10:00 AM
Find all posts by this user Quote this message in a reply
Zervox Offline
Silver Supporter

Post: #2
RE: Create character with multiple models
pretty sure armor rendering covers this part for you. smile

Apps -> 13 - Mesh -> Armor Rendering

you can also look at

Apps -> 13 - Mesh -> Mesh Part Draw Group
(This post was last modified: 01-09-2020 06:13 PM by Zervox.)
01-09-2020 06:01 PM
Find all posts by this user Quote this message in a reply
RedcrowProd Offline
Bronze Supporter

Post: #3
RE: Create character with multiple models
Yes check the tutorial, id add that you could have them in separated group ( up to 32 if memory serves ) and draw the one you want else you can manually split them up in EE editor
01-09-2020 10:01 PM
Find all posts by this user Quote this message in a reply
Lancer Offline
Member

Post: #4
RE: Create character with multiple models
(01-09-2020 06:01 PM)Zervox Wrote:  pretty sure armor rendering covers this part for you. smile

Apps -> 13 - Mesh -> Armor Rendering

you can also look at

Apps -> 13 - Mesh -> Mesh Part Draw Group

Armor rendering won't help, it requires a default body, which we dont have.
Mesh part won't help, because we need skeleton too from the models.

Basically, I have 3 models (head, upper-body & lower-body). How can I combine all 3 models, to make one character with skeleton so the animations will work.
01-09-2020 10:08 PM
Find all posts by this user Quote this message in a reply
Zervox Offline
Silver Supporter

Post: #5
RE: Create character with multiple models
(01-09-2020 10:08 PM)Lancer Wrote:  
(01-09-2020 06:01 PM)Zervox Wrote:  ...

Armor rendering won't help, it requires a default body, which we dont have.
Mesh part won't help, because we need skeleton too from the models.

Basically, I have 3 models (head, upper-body & lower-body). How can I combine all 3 models, to make one character with skeleton so the animations will work.

Wouldn't that simply require you to treat body parts as armor pieces though?

you import a skeleton and import bodyparts similarly to how you would armor pieces.

That should work just fine as far as I am concernced from a logical standpoint, to my knowledge it also wouldn't need body parts draw group swapping.

Edit: To clarify, you can see in armor rendering tutorial that there are skinning data for the boot model(note the knee piece bending when the player skeleton is bending the knee, so there should be no issues doing it as I said regarding using the armor rendering as a guideline on where to start.
(This post was last modified: 01-11-2020 04:54 AM by Zervox.)
01-10-2020 01:22 AM
Find all posts by this user Quote this message in a reply
Esenthel Offline
Administrator

Post: #6
RE: Create character with multiple models
You can either make a skeleton in a standalone 3rd party tool, Maya,Max,Blender.
Or in Esenthel, go to "Bones", "copy to memory", "paste/add from memory"
01-10-2020 04:05 AM
Find all posts by this user Quote this message in a reply
Post Reply