Search Results
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Thread: PhysX SDK 3.0 has been released !
Post: PhysX SDK 3.0 has been released !
http://physxinfo.com/news/5671/physx-sdk...-released/
Full story at the link above, so now I only want to ask if Esenthel Engine will switch to this new version of PhysX which includes significant im... |
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thecoder |
Offtopic |
5 |
6,422 |
05-06-2011, 10:08 AM |
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Thread: Performance boost
Post: RE: Performance boost
Don't misunderstand me - it's really good and nice work and I know that's just some early prototype or whatever, but compared to modern games it's not so impressive. Again, please do not misunderstand... |
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thecoder |
Feature Requests |
51 |
43,196 |
03-21-2011, 06:26 PM |
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Thread: PhysX SDK Update
Post: RE: PhysX SDK Update
That would be really awesome, I'll keep waiting for it (and probably not only me ;) )! :) |
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thecoder |
Feature Requests |
3 |
5,659 |
09-22-2010, 08:05 PM |
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Thread: PhysX SDK Update
Post: PhysX SDK Update
OK, I decided to move this into feature requests with an important update.
http://www.geeks3d.com/20100917/nvidia-p...-released/
One of the new feature of PhysX 2.8.4.x branch is the driverless mode... |
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thecoder |
Feature Requests |
3 |
5,659 |
09-22-2010, 07:59 PM |
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Thread: New PhysX SDK
Post: New PhysX SDK
http://www.geeks3d.com/20100917/nvidia-p...-released/
One of the new feature of PhysX 2.8.4.x branch is the driverless model. In a word, with driverless model, the PhysX system software is no longer ... |
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thecoder |
Offtopic |
3 |
4,627 |
09-18-2010, 11:24 AM |
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Thread: 64bit + DX10+
Post: RE: 64bit + DX10+
OK, thank you all for information, well, I will live without additional 64bit versions then. ;) But Esenthel, even if recompiling additional version of engine library takes too long then maybe you cou... |
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thecoder |
Feature Requests |
15 |
14,212 |
08-27-2010, 08:59 PM |
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Thread: 64bit + DX10+
Post: RE: 64bit + DX10+
You mean that 32bit programs can utilize more memory by using multiple threads? Even if it's correct (honestly I have no idea if it's possible, sorry :( ) then it would be much harder and more complic... |
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thecoder |
Feature Requests |
15 |
14,212 |
08-26-2010, 08:44 AM |
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Thread: 64bit + DX10+
Post: RE: 64bit + DX10+
To build native 64bit executables for 64bit operating systems, which will be useful for me and my project(s), because (as you know for sure) native 64bit programs can use much more memory than 32bit o... |
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thecoder |
Feature Requests |
15 |
14,212 |
08-25-2010, 08:28 PM |
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Thread: 64bit + DX10+
Post: 64bit + DX10+
Long time ago I requested 64bit versions of DX10+ engine library and World Editor DX10+ program. Since then few updates were released and still I don't see any reaction of engine's developer.
I mean,... |
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thecoder |
Feature Requests |
15 |
14,212 |
08-25-2010, 08:20 PM |
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Thread: Gui editor
Post: RE: Gui editor
Yeah, it would be very nice to see these improvements implemented, especially number 3. |
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thecoder |
Feature Requests |
10 |
8,445 |
08-25-2010, 08:07 PM |
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Thread: Mac, iPhone, iPad Progress
Post: RE: Mac, iPhone, iPad Progress
For everybody that don't know this already:
It looks like that MacOS SDK is now live - just check the news and download links at the Esenthel's homepage! :) |
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thecoder |
News |
49 |
42,145 |
08-07-2010, 09:12 PM |
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Thread: MacOS/iPhone/iPad Port
Post: RE: MacOS/iPhone/iPad Port
OK, I'll keep waiting with hope for good news. ;) |
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thecoder |
Offtopic |
3 |
4,850 |
07-21-2010, 02:50 PM |
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Thread: MacOS/iPhone/iPad Port
Post: MacOS/iPhone/iPad Port
I have a question regarding the license of MacOS and iPhone/iPad engine versions. Will it be the same as with the Windows Esenthel version or for example these ports will be available for licensed dev... |
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thecoder |
Offtopic |
3 |
4,850 |
07-20-2010, 07:31 PM |
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Thread: Two things
Post: Two things
Hi, I have 2 proposals for the new engine features:
1) Well, it would be really nice if there would be 64bit version of EsenthelEngineDX10+.lib and World Editor DX10+.exe. What is the point of having... |
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thecoder |
Feature Requests |
2 |
3,801 |
06-24-2010, 11:43 AM |
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Thread: World Editor Requests
Post: RE: World Editor Requests
I think that those features would be really very useful, I opt for them aswell. |
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thecoder |
Feature Requests |
12 |
10,812 |
05-05-2010, 05:08 PM |
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Thread: VS2010
Post: VS2010
Visual Studio 2010 final version has just arrived (including completly free Express Edition)! So now I have a question: will Esenthel Engine migrate to new VS? I think it would be really very good. |
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thecoder |
Support |
9 |
7,627 |
04-12-2010, 09:25 PM |
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Thread: Platforms
Post: RE: Platforms
DX10 & 11 are coming pretty soon. :)
Unfortunatly other platforms will most likely require OpenGL rendering which may not support all engine fetures and functions. |
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thecoder |
Offtopic |
50 |
39,751 |
03-21-2010, 03:55 PM |
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Thread: Terrain type/material picking
Post: RE: Terrain type/material picking
Such a feature would be also very useful to change character's step sound depending on what it's walking. :) |
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thecoder |
Feature Requests |
4 |
5,121 |
03-17-2010, 03:50 PM |
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Thread: Grass Progress
Post: RE: Progress
Incredible. :) I can't wait. ;) |
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thecoder |
Offtopic |
24 |
20,616 |
03-14-2010, 10:57 AM |
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Thread: Unpacking PAK archive
Post: Unpacking PAK archive
Maybe it's a stupid qestion, but how I can unpack PAK archive? |
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thecoder |
Support |
1 |
3,068 |
03-08-2010, 09:01 PM |