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  Thread: PhysX SDK 3.0 has been released !
Post: PhysX SDK 3.0 has been released !

http://physxinfo.com/news/5671/physx-sdk...-released/ Full story at the link above, so now I only want to ask if Esenthel Engine will switch to this new version of PhysX which includes significant im...
thecoder Offtopic 5 6,422 05-06-2011, 10:08 AM
  Thread: Performance boost
Post: RE: Performance boost

Don't misunderstand me - it's really good and nice work and I know that's just some early prototype or whatever, but compared to modern games it's not so impressive. Again, please do not misunderstand...
thecoder Feature Requests 51 43,196 03-21-2011, 06:26 PM
  Thread: PhysX SDK Update
Post: RE: PhysX SDK Update

That would be really awesome, I'll keep waiting for it (and probably not only me ;) )! :)
thecoder Feature Requests 3 5,659 09-22-2010, 08:05 PM
  Thread: PhysX SDK Update
Post: PhysX SDK Update

OK, I decided to move this into feature requests with an important update. http://www.geeks3d.com/20100917/nvidia-p...-released/ One of the new feature of PhysX 2.8.4.x branch is the driverless mode...
thecoder Feature Requests 3 5,659 09-22-2010, 07:59 PM
  Thread: New PhysX SDK
Post: New PhysX SDK

http://www.geeks3d.com/20100917/nvidia-p...-released/ One of the new feature of PhysX 2.8.4.x branch is the driverless model. In a word, with driverless model, the PhysX system software is no longer ...
thecoder Offtopic 3 4,627 09-18-2010, 11:24 AM
  Thread: 64bit + DX10+
Post: RE: 64bit + DX10+

OK, thank you all for information, well, I will live without additional 64bit versions then. ;) But Esenthel, even if recompiling additional version of engine library takes too long then maybe you cou...
thecoder Feature Requests 15 14,212 08-27-2010, 08:59 PM
  Thread: 64bit + DX10+
Post: RE: 64bit + DX10+

You mean that 32bit programs can utilize more memory by using multiple threads? Even if it's correct (honestly I have no idea if it's possible, sorry :( ) then it would be much harder and more complic...
thecoder Feature Requests 15 14,212 08-26-2010, 08:44 AM
  Thread: 64bit + DX10+
Post: RE: 64bit + DX10+

To build native 64bit executables for 64bit operating systems, which will be useful for me and my project(s), because (as you know for sure) native 64bit programs can use much more memory than 32bit o...
thecoder Feature Requests 15 14,212 08-25-2010, 08:28 PM
  Thread: 64bit + DX10+
Post: 64bit + DX10+

Long time ago I requested 64bit versions of DX10+ engine library and World Editor DX10+ program. Since then few updates were released and still I don't see any reaction of engine's developer. I mean,...
thecoder Feature Requests 15 14,212 08-25-2010, 08:20 PM
  Thread: Gui editor
Post: RE: Gui editor

Yeah, it would be very nice to see these improvements implemented, especially number 3.
thecoder Feature Requests 10 8,445 08-25-2010, 08:07 PM
  Thread: Mac, iPhone, iPad Progress
Post: RE: Mac, iPhone, iPad Progress

For everybody that don't know this already: It looks like that MacOS SDK is now live - just check the news and download links at the Esenthel's homepage! :)
thecoder News 49 42,145 08-07-2010, 09:12 PM
  Thread: MacOS/iPhone/iPad Port
Post: RE: MacOS/iPhone/iPad Port

OK, I'll keep waiting with hope for good news. ;)
thecoder Offtopic 3 4,850 07-21-2010, 02:50 PM
  Thread: MacOS/iPhone/iPad Port
Post: MacOS/iPhone/iPad Port

I have a question regarding the license of MacOS and iPhone/iPad engine versions. Will it be the same as with the Windows Esenthel version or for example these ports will be available for licensed dev...
thecoder Offtopic 3 4,850 07-20-2010, 07:31 PM
  Thread: Two things
Post: Two things

Hi, I have 2 proposals for the new engine features: 1) Well, it would be really nice if there would be 64bit version of EsenthelEngineDX10+.lib and World Editor DX10+.exe. What is the point of having...
thecoder Feature Requests 2 3,801 06-24-2010, 11:43 AM
  Thread: World Editor Requests
Post: RE: World Editor Requests

I think that those features would be really very useful, I opt for them aswell.
thecoder Feature Requests 12 10,812 05-05-2010, 05:08 PM
  Thread: VS2010
Post: VS2010

Visual Studio 2010 final version has just arrived (including completly free Express Edition)! So now I have a question: will Esenthel Engine migrate to new VS? I think it would be really very good.
thecoder Support 9 7,627 04-12-2010, 09:25 PM
  Thread: Platforms
Post: RE: Platforms

DX10 & 11 are coming pretty soon. :) Unfortunatly other platforms will most likely require OpenGL rendering which may not support all engine fetures and functions.
thecoder Offtopic 50 39,751 03-21-2010, 03:55 PM
  Thread: Terrain type/material picking
Post: RE: Terrain type/material picking

Such a feature would be also very useful to change character's step sound depending on what it's walking. :)
thecoder Feature Requests 4 5,121 03-17-2010, 03:50 PM
  Thread: Grass Progress
Post: RE: Progress

Incredible. :) I can't wait. ;)
thecoder Offtopic 24 20,616 03-14-2010, 10:57 AM
  Thread: Unpacking PAK archive
Post: Unpacking PAK archive

Maybe it's a stupid qestion, but how I can unpack PAK archive?
thecoder Support 1 3,068 03-08-2010, 09:01 PM