So, just a quick update. I'm keeping this to this thread for now. When I get my license for Esenthel (hopefully soon!) and have more to show, I'll start an actual "work in progress" thread for it. Some stuff to do before then.
In any case. Since my last screenshot update, I made progress on the envrionment, but then realized I was kind of "modeling myself into a corner", so to speak.
Basically, I was modeling the cliffs and such, which had the result of defining the boundaries of the area. This was not ideal, as I found that I was not giving myself enough space for where the housing should go, along with other necessary objects (trees, boulders, etc. etc).
I decided to rewind a bit, and start with the ground areas - the walkways and the grass areas. This way I could model out and make sure I have the necessary space, and then model the cliffs and boundaries around there to "wrap it all up".
So, here's an up-to-date shot of the revised work. The only piece that's still in place from the last shot is the stair-case (well, what will be a staircase anyway
portion leading up from the lower level, because I really like how that came out.
I color coded the pieces, so you should get the idea. I have another area to add on at the "rear" of the picture. That random gray "strip" at the far left is placeholder for what will be a staircase connecting the upper and lower area, so people don't always have to run around the entire area.
You can pretty much see where the cliff walls will go in that middle area, where the hole is left. I'm modeling all that last.
I have more grass area to add to the right side of the walkway curving up, which will have more homes there. Behind the homes on that side will be a cliff which leads down to a lake down below. The lower area that the stairs on the far left lead down to will be a sort of "commerce and port/docks area", and will have the main entrance/exit to the town. There's one more area which will be built on the opposite side of the port/docks area, which will be an all-out market area. So... in all, the town will be comprised of 3 major areas.
For scale, you can see a couple small rectangles - one on the lower-left staircase, and one on the far area, just to the right of the green patch. Those are character stand-ins to provide scale. So, you get an idea of how large the area is overall.
Anyway... enough rambling from me!