MutantLizard
Member
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Limits of the UI editor
Hello! I basically have one question and I'm not sure if it has already been asked or if my question is good or event worth asking.
Say I want to make an inventory screen but I have designed something inside photoshop that works outside the bounds of the GUI skin system in the editor. Am I able to just take a background image and place buttons, item slots and tables inside that or must I use the skin system in the editor? How flexible (or limiting) is the GUI editor is basically my question...
Hope I can get an answer soon! ^_^ thanks!
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11-20-2012 02:14 PM |
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Esenthel
Administrator
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RE: Limits of the UI editor
Hi, yes you can use an image as the background of a gui object.
You can create window (inventory window) then place buttons/images/slots inside.
the background of the window can be set by either its GuiStyle or by Image covering the whole window area.
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11-30-2012 02:01 PM |
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MutantLizard
Member
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RE: Limits of the UI editor
Fantastic! Thanks for the reply! I wasn't sure how extensive the editor was and I couldn't find much elsewhere. I appreciate the help. ^_^
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11-30-2012 04:37 PM |
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Biga
Member
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RE: Limits of the UI editor
Didnt want start a new topic again, maybe my question fits here.
I dont find listbox in UI editor. We probably will use a lot of lists in our game, so it would be fine to design them in editor.
Or should I put this into Feature Requests area?
thanks,
Gabor
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04-29-2014 01:40 PM |
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TBJokers
Member
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RE: Limits of the UI editor
(04-29-2014 01:40 PM)Biga Wrote: Didnt want start a new topic again, maybe my question fits here.
I dont find listbox in UI editor. We probably will use a lot of lists in our game, so it would be fine to design them in editor.
Or should I put this into Feature Requests area?
thanks,
Gabor
Lists are programmed from a Region, please take a look at the List tutorial, or the inventory tutorial it will give you the idea of how it'll work.
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04-29-2014 04:20 PM |
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Biga
Member
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RE: Limits of the UI editor
You misunderstood me, I didnt mean programatically. From code, it is fine.
I was curious how it works in the GUI Editor, as the GUI part of game will make an artist, not a coder.
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04-29-2014 06:19 PM |
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