In the previous topic, I never got a solution to my problem. I really hope that someone will help me in this thread. I'll try to explain the essence of most of its problems.

I'm creating a bowling game online.When I knocked the ball pins I need to transfer the position of the ball and pins through the network.Ie the angles of the axes x, y, z and the position (Vec).The problem is in the rotation angles.

If I give the angles:

Code:

`Vec angles = ItemsBowling[1].matrix().angles();`

And turn the object of a neighbor on the angles:

Code:

`ItemsNeighbor[1].matrix().setRotateXY(angle.x, angle.y).setRotateZ(angle.z).move(pos)`

I am not getting the correct rotation:(

How to get angles and rotate neighbor EE::Item on this angles ?